using System; using Cpp2IlInjected; using MarsSDK; using UnityEngine; // Token: 0x02000313 RID: 787 [Token(Token = "0x2000313")] public class GameTipTest : MonoBehaviour { // Token: 0x06001F9E RID: 8094 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F9E")] [Address(RVA = "0x54AC50", Offset = "0x549A50", VA = "0x18054AC50")] private void TestGameTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F9F RID: 8095 RVA: 0x0004C168 File Offset: 0x0004A368 [Token(Token = "0x6001F9F")] [Address(RVA = "0x54AEE0", Offset = "0x549CE0", VA = "0x18054AEE0")] private void TestPreviousTip() { GameTipStyle gameTipStyle = this.style.MovePrevious(true); this.style = gameTipStyle; this.TestGameTip(); } // Token: 0x06001FA0 RID: 8096 RVA: 0x0004C190 File Offset: 0x0004A390 [Token(Token = "0x6001FA0")] [Address(RVA = "0x54AE90", Offset = "0x549C90", VA = "0x18054AE90")] private void TestNextTip() { GameTipStyle gameTipStyle = this.style.MoveNext(true); this.style = gameTipStyle; this.TestGameTip(); } // Token: 0x06001FA1 RID: 8097 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001FA1")] [Address(RVA = "0x54ABA0", Offset = "0x5499A0", VA = "0x18054ABA0")] private GameFontPack GetFontPack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001FA2 RID: 8098 RVA: 0x0004C1B8 File Offset: 0x0004A3B8 [Token(Token = "0x6001FA2")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public GameTipTest() { } // Token: 0x04002916 RID: 10518 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002916")] [SerializeField] private UIGameTip gameTip; // Token: 0x04002917 RID: 10519 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002917")] [SerializeField] private TextAsset systemText; // Token: 0x04002918 RID: 10520 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002918")] [SerializeField] private TextAsset gameTipText; // Token: 0x04002919 RID: 10521 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002919")] [SerializeField] private GameLanguage language; // Token: 0x0400291A RID: 10522 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400291A")] [SerializeField] private GameTipStyle style; // Token: 0x0400291B RID: 10523 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400291B")] [SerializeField] private GameFontPack[] fontPacks; }