using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F5 RID: 501 [Token(Token = "0x20001F5")] [CreateAssetMenu] public class GameUIPackage : ScriptableObject { // Token: 0x170000C7 RID: 199 // (get) Token: 0x06001408 RID: 5128 RVA: 0x0002DB08 File Offset: 0x0002BD08 [Token(Token = "0x170000C7")] public Sprite[] SaveLocationSprites { [Token(Token = "0x6001408")] [Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")] get { return this.saveLocationSprites; } } // Token: 0x06001409 RID: 5129 RVA: 0x0002DB1C File Offset: 0x0002BD1C [Token(Token = "0x6001409")] [Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")] public GameUIPackage() { } // Token: 0x04001F26 RID: 7974 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F26")] [SerializeField] private Sprite[] saveLocationSprites; }