using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D4 RID: 212 [Token(Token = "0x20000D4")] public class GhostAEffectPlay : MonoBehaviour { // Token: 0x06000B6C RID: 2924 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B6C")] [Address(RVA = "0x14FB860", Offset = "0x14FA660", VA = "0x1814FB860")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B6D RID: 2925 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B6D")] [Address(RVA = "0x14FDD00", Offset = "0x14FCB00", VA = "0x1814FDD00")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B6E RID: 2926 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B6E")] [Address(RVA = "0x14FC7D0", Offset = "0x14FB5D0", VA = "0x1814FC7D0")] public void PlaySplash01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B6F RID: 2927 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B6F")] [Address(RVA = "0x14FC900", Offset = "0x14FB700", VA = "0x1814FC900")] public void PlaySplash02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B70 RID: 2928 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B70")] [Address(RVA = "0x14FC190", Offset = "0x14FAF90", VA = "0x1814FC190")] public void PlayComboA01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B71 RID: 2929 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B71")] [Address(RVA = "0x14FC2C0", Offset = "0x14FB0C0", VA = "0x1814FC2C0")] public void PlayComboA02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B72 RID: 2930 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B72")] [Address(RVA = "0x14FC3F0", Offset = "0x14FB1F0", VA = "0x1814FC3F0")] public void PlayComboA03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B73 RID: 2931 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B73")] [Address(RVA = "0x14FCAD0", Offset = "0x14FB8D0", VA = "0x1814FCAD0")] public void RightBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B74 RID: 2932 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B74")] [Address(RVA = "0x14FC060", Offset = "0x14FAE60", VA = "0x1814FC060")] public void LeftBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B75 RID: 2933 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B75")] [Address(RVA = "0x14FCD30", Offset = "0x14FBB30", VA = "0x1814FCD30")] public void RunAttackEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B76 RID: 2934 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B76")] [Address(RVA = "0x14FCC00", Offset = "0x14FBA00", VA = "0x1814FCC00")] public void RotateAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B77 RID: 2935 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B77")] [Address(RVA = "0x14FD550", Offset = "0x14FC350", VA = "0x1814FD550")] public void SlapAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B78 RID: 2936 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B78")] [Address(RVA = "0x14FC9A0", Offset = "0x14FB7A0", VA = "0x1814FC9A0")] public void PressAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B79 RID: 2937 RVA: 0x0001BA64 File Offset: 0x00019C64 [Token(Token = "0x6000B79")] [Address(RVA = "0x14FD680", Offset = "0x14FC480", VA = "0x1814FD680")] public void StopAttackEffect() { GameObject gameObject = this.g_Rotate.GetGameObject(); int num = 0; if (gameObject != num) { GhostAAttackRotate component = this.g_Rotate.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.Stop(); return; } } } // Token: 0x06000B7A RID: 2938 RVA: 0x0001BAB4 File Offset: 0x00019CB4 [Token(Token = "0x6000B7A")] [Address(RVA = "0x7588F0", Offset = "0x7576F0", VA = "0x1807588F0")] public void PlaySESwing() { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } // Token: 0x06000B7B RID: 2939 RVA: 0x0001BAF0 File Offset: 0x00019CF0 [Token(Token = "0x6000B7B")] [Address(RVA = "0x14FC520", Offset = "0x14FB320", VA = "0x1814FC520")] public void PlaySEAttack(int i) { this.g_SEAttack.gameObject.SetActive(true); this.g_SEAttack.Play(i, 1f, 1f); } // Token: 0x06000B7C RID: 2940 RVA: 0x0001BB2C File Offset: 0x00019D2C [Token(Token = "0x6000B7C")] [Address(RVA = "0x14FC770", Offset = "0x14FB570", VA = "0x1814FC770")] public void PlaySERotate() { this.g_SERotate.gameObject.SetActive(true); this.g_SERotate.PlayRandom(1f, 1f); } // Token: 0x06000B7D RID: 2941 RVA: 0x0001BB68 File Offset: 0x00019D68 [Token(Token = "0x6000B7D")] [Address(RVA = "0x14FC650", Offset = "0x14FB450", VA = "0x1814FC650")] public void PlaySEMonster() { this.g_SEMonster.gameObject.SetActive(true); this.g_SEMonster.PlayRandom(1f, 1f); } // Token: 0x06000B7E RID: 2942 RVA: 0x0001BBA4 File Offset: 0x00019DA4 [Token(Token = "0x6000B7E")] [Address(RVA = "0x14FC5F0", Offset = "0x14FB3F0", VA = "0x1814FC5F0")] public void PlaySEDestory() { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000B7F RID: 2943 RVA: 0x0001BBE0 File Offset: 0x00019DE0 [Token(Token = "0x6000B7F")] [Address(RVA = "0x14FC590", Offset = "0x14FB390", VA = "0x1814FC590")] public void PlaySEDeath() { this.g_SEDeath.gameObject.SetActive(true); this.g_SEDeath.PlayRandom(1f, 1f); } // Token: 0x06000B80 RID: 2944 RVA: 0x0001BC1C File Offset: 0x00019E1C [Token(Token = "0x6000B80")] [Address(RVA = "0x14FC6B0", Offset = "0x14FB4B0", VA = "0x1814FC6B0")] public void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000B81 RID: 2945 RVA: 0x0001BC6C File Offset: 0x00019E6C [Token(Token = "0x6000B81")] [Address(RVA = "0x14FCE70", Offset = "0x14FBC70", VA = "0x1814FCE70")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000B82 RID: 2946 RVA: 0x0001BC80 File Offset: 0x00019E80 [Token(Token = "0x6000B82")] [Address(RVA = "0x14FCE60", Offset = "0x14FBC60", VA = "0x1814FCE60")] public void SetMoveEnable(bool bEnable) { this.g_bMove = bEnable; } // Token: 0x06000B83 RID: 2947 RVA: 0x0001BC94 File Offset: 0x00019E94 [Token(Token = "0x6000B83")] [Address(RVA = "0x14FCE80", Offset = "0x14FBC80", VA = "0x1814FCE80")] public void SetTimeScale(float fTimeScale) { this.g_Splash01.SetTimeScale(fTimeScale); GameObject gameObject = this.g_Splash01.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } GameObject gameObject2 = this.g_Splash02.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale); } this.g_ComboA01.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_ComboA01.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_ComboA02.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_ComboA02.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_ComboA03.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_ComboA03.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_RightBack.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_RightBack.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_LeftBack.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_LeftBack.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Run.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_Run.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Rotate.SetTimeScale(fTimeScale); GameObject gameObject9 = this.g_Rotate.GetGameObject(); int num9 = 0; if (gameObject9 != num9) { gameObject9.GetComponent().SetTimeScale(fTimeScale); } this.g_Slap.SetTimeScale(fTimeScale); GameObject gameObject10 = this.g_Slap.GetGameObject(); int num10 = 0; if (gameObject10 != num10) { gameObject10.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Press.SetTimeScale(fTimeScale); GameObject gameObject11 = this.g_Press.GetGameObject(); int num11 = 0; if (gameObject11 != num11) { gameObject11.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000B84 RID: 2948 RVA: 0x0001BF08 File Offset: 0x0001A108 [Token(Token = "0x6000B84")] [Address(RVA = "0x14FE690", Offset = "0x14FD490", VA = "0x1814FE690")] public GhostAEffectPlay() { } // Token: 0x04001345 RID: 4933 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001345")] [SerializeField] private string ghostASplash01Path; // Token: 0x04001346 RID: 4934 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001346")] [SerializeField] private string ghostASplash02Path; // Token: 0x04001347 RID: 4935 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001347")] [SerializeField] private string ghostAComboA01Path; // Token: 0x04001348 RID: 4936 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001348")] [SerializeField] private string ghostAComboA02Path; // Token: 0x04001349 RID: 4937 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001349")] [SerializeField] private string ghostAComboA03Path; // Token: 0x0400134A RID: 4938 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400134A")] [SerializeField] private string ghostARightBackPath; // Token: 0x0400134B RID: 4939 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400134B")] [SerializeField] private string ghostAgLeftBackPath; // Token: 0x0400134C RID: 4940 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400134C")] [SerializeField] private string ghostARunPath; // Token: 0x0400134D RID: 4941 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400134D")] [SerializeField] private string ghostARotatePath; // Token: 0x0400134E RID: 4942 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400134E")] [SerializeField] private string ghostASlapPath; // Token: 0x0400134F RID: 4943 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400134F")] [SerializeField] private string ghostAPressPath; // Token: 0x04001350 RID: 4944 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001350")] [SerializeField] private string sESwingPath; // Token: 0x04001351 RID: 4945 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001351")] [SerializeField] private string sEAttackPath; // Token: 0x04001352 RID: 4946 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001352")] [SerializeField] private string sERotatePath; // Token: 0x04001353 RID: 4947 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001353")] [SerializeField] private string sEMonsterPath; // Token: 0x04001354 RID: 4948 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001354")] [SerializeField] private string sEDestoryPath; // Token: 0x04001355 RID: 4949 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001355")] [SerializeField] private string sEDeathPath; // Token: 0x04001356 RID: 4950 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001356")] [SerializeField] private string sEMovePath; // Token: 0x04001357 RID: 4951 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001357")] private Transform g_EffectParent; // Token: 0x04001358 RID: 4952 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001358")] private EffectPool g_Splash01; // Token: 0x04001359 RID: 4953 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001359")] private EffectPool g_Splash02; // Token: 0x0400135A RID: 4954 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400135A")] private Vector3 g_v3SplashPos; // Token: 0x0400135B RID: 4955 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x400135B")] private Vector3 g_v3SplashDir; // Token: 0x0400135C RID: 4956 [Token(Token = "0x400135C")] private const int g_iSplashNum = 5; // Token: 0x0400135D RID: 4957 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400135D")] private int g_iSplashVal; // Token: 0x0400135E RID: 4958 [Token(Token = "0x400135E")] private const float g_fSplashTime = 0.2f; // Token: 0x0400135F RID: 4959 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x400135F")] private float g_fSplashTimeVal; // Token: 0x04001360 RID: 4960 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001360")] private bool g_bSplash; // Token: 0x04001361 RID: 4961 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001361")] private EffectPool g_ComboA01; // Token: 0x04001362 RID: 4962 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001362")] private EffectPool g_ComboA02; // Token: 0x04001363 RID: 4963 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001363")] private EffectPool g_ComboA03; // Token: 0x04001364 RID: 4964 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001364")] private EffectPool g_RightBack; // Token: 0x04001365 RID: 4965 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001365")] private EffectPool g_LeftBack; // Token: 0x04001366 RID: 4966 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001366")] private EffectPool g_Run; // Token: 0x04001367 RID: 4967 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001367")] private EffectPool g_Rotate; // Token: 0x04001368 RID: 4968 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001368")] private EffectPool g_Slap; // Token: 0x04001369 RID: 4969 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001369")] private EffectPool g_Press; // Token: 0x0400136A RID: 4970 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400136A")] private SoundEffect g_SESwing; // Token: 0x0400136B RID: 4971 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400136B")] private SoundEffect g_SEAttack; // Token: 0x0400136C RID: 4972 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400136C")] private SoundEffect g_SERotate; // Token: 0x0400136D RID: 4973 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400136D")] private SoundEffect g_SEMonster; // Token: 0x0400136E RID: 4974 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400136E")] private SoundEffect g_SEDestory; // Token: 0x0400136F RID: 4975 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400136F")] private SoundEffect g_SEDeath; // Token: 0x04001370 RID: 4976 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001370")] private SoundEffect g_SEMove; // Token: 0x04001371 RID: 4977 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001371")] private bool g_bMove = true; // Token: 0x04001372 RID: 4978 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x4001372")] private float g_fMoveSpeed; // Token: 0x04001373 RID: 4979 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001373")] private float g_fMoveVolume = 1f; }