using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D5 RID: 213 [Token(Token = "0x20000D5")] public class GhostBEffectPlay : MonoBehaviour { // Token: 0x06000B8C RID: 2956 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B8C")] [Address(RVA = "0x14FE6B0", Offset = "0x14FD4B0", VA = "0x1814FE6B0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B8D RID: 2957 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B8D")] [Address(RVA = "0x14FF950", Offset = "0x14FE750", VA = "0x1814FF950")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B8E RID: 2958 RVA: 0x0001C098 File Offset: 0x0001A298 [Token(Token = "0x6000B8E")] [Address(RVA = "0x14FF930", Offset = "0x14FE730", VA = "0x1814FF930")] public void UpdateTarget(Vector3 Target) { float z = Target.z; this.g_v3Target.z = z; } // Token: 0x06000B8F RID: 2959 RVA: 0x0001C0B8 File Offset: 0x0001A2B8 [Token(Token = "0x6000B8F")] [Address(RVA = "0x14FF620", Offset = "0x14FE420", VA = "0x1814FF620")] public void PlaySong() { GameObject gameObject = this.g_Song01.NewUse(true); } // Token: 0x06000B90 RID: 2960 RVA: 0x0001C0D8 File Offset: 0x0001A2D8 [Token(Token = "0x6000B90")] [Address(RVA = "0x14FF5D0", Offset = "0x14FE3D0", VA = "0x1814FF5D0")] public void PlaySongSuccess() { this.g_Song01.Stop(3f); GameObject gameObject = this.g_Song01Success.NewUse(true); } // Token: 0x06000B91 RID: 2961 RVA: 0x0001C108 File Offset: 0x0001A308 [Token(Token = "0x6000B91")] [Address(RVA = "0x14FF3A0", Offset = "0x14FE1A0", VA = "0x1814FF3A0")] public void PlayMagic01() { this.g_bMagic01 = true; this.g_Magic01TimeVal = 2f; this.g_Magic01WaitTimeVal = 0.5f; this.g_Magic01IntervalVal = 0.1f; } // Token: 0x06000B92 RID: 2962 RVA: 0x0001C140 File Offset: 0x0001A340 [Token(Token = "0x6000B92")] [Address(RVA = "0x14FF570", Offset = "0x14FE370", VA = "0x1814FF570")] public void PlaySongFire() { EffectPool effectPool = this.g_FireCohesionFloor; if (effectPool != 0) { GameObject gameObject = effectPool.NewUse(true); } EffectPool effectPool2 = this.g_FireTragetFloor; if (effectPool2 != 0) { GameObject gameObject2 = effectPool2.NewUse(true); float z = this.g_v3Target.z; this.g_v3FireTarget.z = z; this.g_bFireTargetFloor = true; } } // Token: 0x06000B93 RID: 2963 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B93")] [Address(RVA = "0x14FF490", Offset = "0x14FE290", VA = "0x1814FF490")] public void PlaySongFireSuccess() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B94 RID: 2964 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B94")] [Address(RVA = "0x14FF270", Offset = "0x14FE070", VA = "0x1814FF270")] public void PlayFireMagicShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B95 RID: 2965 RVA: 0x0001C194 File Offset: 0x0001A394 [Token(Token = "0x6000B95")] [Address(RVA = "0x14FF660", Offset = "0x14FE460", VA = "0x1814FF660")] public void StopAllMagic() { this.g_Song01.Stop(3f); this.g_Song01Success.Stop(3f); EffectPool effectPool = this.g_FireCohesionFloor; this.g_bMagic01 = false; if (effectPool != 0) { effectPool.Stop(3f); } EffectPool effectPool2 = this.g_FireTragetFloor; this.g_bFireTargetFloor = false; if (effectPool2 != 0) { effectPool2.Stop(3f); } } // Token: 0x06000B96 RID: 2966 RVA: 0x0001C204 File Offset: 0x0001A404 [Token(Token = "0x6000B96")] [Address(RVA = "0x14FC650", Offset = "0x14FB450", VA = "0x1814FC650")] public void PlaySEDestory() { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000B97 RID: 2967 RVA: 0x0001C240 File Offset: 0x0001A440 [Token(Token = "0x6000B97")] [Address(RVA = "0x14FF3D0", Offset = "0x14FE1D0", VA = "0x1814FF3D0")] public void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { SoundEffect soundEffect2 = this.g_SEMove; float num2 = this.g_fSEMoveVolume; soundEffect2.PlayRandom(num2, num2); } } // Token: 0x06000B98 RID: 2968 RVA: 0x0001C290 File Offset: 0x0001A490 [Token(Token = "0x6000B98")] [Address(RVA = "0x14FF650", Offset = "0x14FE450", VA = "0x1814FF650")] public void SetSeMoveVolume(float fVolume) { this.g_fSEMoveVolume = fVolume; } // Token: 0x06000B99 RID: 2969 RVA: 0x0001C2A4 File Offset: 0x0001A4A4 [Token(Token = "0x6000B99")] [Address(RVA = "0x1500B90", Offset = "0x14FF990", VA = "0x181500B90")] public GhostBEffectPlay() { float z = Vector3.zero.z; this.g_v3Target.z = z; float z2 = Vector3.zero.z; this.g_v3FireTarget.z = z2; base..ctor(); } // Token: 0x04001374 RID: 4980 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001374")] [SerializeField] private string ghostBSong01Path; // Token: 0x04001375 RID: 4981 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001375")] [SerializeField] private string ghostBSong01SuccessPath; // Token: 0x04001376 RID: 4982 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001376")] [SerializeField] private string ghostBSong01FirePath; // Token: 0x04001377 RID: 4983 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001377")] [SerializeField] private string ghostBSong01BulletPath; // Token: 0x04001378 RID: 4984 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001378")] [SerializeField] private string ghostBSong01CollisionPath; // Token: 0x04001379 RID: 4985 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001379")] [SerializeField] private string ghostBSong01PlayerCollisionPath; // Token: 0x0400137A RID: 4986 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400137A")] [SerializeField] private string ghostBFireCohesionFloorPath; // Token: 0x0400137B RID: 4987 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400137B")] [SerializeField] private string ghostBFireTargetFloorPath; // Token: 0x0400137C RID: 4988 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400137C")] [SerializeField] private string ghostBFireMagicPath; // Token: 0x0400137D RID: 4989 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400137D")] [SerializeField] private string ghostBFireCohesionSuccessPath; // Token: 0x0400137E RID: 4990 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400137E")] [SerializeField] private string sEMoveObjectPath; // Token: 0x0400137F RID: 4991 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400137F")] [SerializeField] private string sEDestoryObjectPath; // Token: 0x04001380 RID: 4992 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001380")] [SerializeField] private string sESong01CollisionObjectPath; // Token: 0x04001381 RID: 4993 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001381")] [SerializeField] private string sESong01PlayerCollisionObjectPath; // Token: 0x04001382 RID: 4994 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001382")] [SerializeField] private string sEFireMagicObjectPath; // Token: 0x04001383 RID: 4995 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001383")] private Transform g_EffectParent; // Token: 0x04001384 RID: 4996 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001384")] private Transform g_ShotPoint; // Token: 0x04001385 RID: 4997 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001385")] private Transform g_SP; // Token: 0x04001386 RID: 4998 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001386")] private EffectPool g_Song01; // Token: 0x04001387 RID: 4999 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001387")] private EffectPool g_Song01Success; // Token: 0x04001388 RID: 5000 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001388")] private EffectPool g_Song01Fire; // Token: 0x04001389 RID: 5001 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001389")] private EffectPool Song01Bullet; // Token: 0x0400138A RID: 5002 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400138A")] private EffectPool GhostB01Collision; // Token: 0x0400138B RID: 5003 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400138B")] private EffectPool GhostB01PlayerCollision; // Token: 0x0400138C RID: 5004 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400138C")] private EffectPool g_FireCohesionFloor; // Token: 0x0400138D RID: 5005 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400138D")] private EffectPool g_FireTragetFloor; // Token: 0x0400138E RID: 5006 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400138E")] private EffectPool g_FireMagic; // Token: 0x0400138F RID: 5007 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400138F")] private EffectPool g_FireSuccess; // Token: 0x04001390 RID: 5008 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001390")] private bool g_bFireTargetFloor; // Token: 0x04001391 RID: 5009 [FieldOffset(Offset = "0xFC")] [Token(Token = "0x4001391")] private float g_fFireMagicCollision; // Token: 0x04001392 RID: 5010 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001392")] private AttackData g_ADFireMaghc; // Token: 0x04001393 RID: 5011 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001393")] private SoundEffectPool g_SESong01Collision; // Token: 0x04001394 RID: 5012 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001394")] private SoundEffectPool g_SESong01PlayerCollision; // Token: 0x04001395 RID: 5013 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001395")] private Vector3 g_v3Target; // Token: 0x04001396 RID: 5014 [FieldOffset(Offset = "0x124")] [Token(Token = "0x4001396")] private Vector3 g_v3FireTarget; // Token: 0x04001397 RID: 5015 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001397")] private bool g_bMagic01; // Token: 0x04001398 RID: 5016 [Token(Token = "0x4001398")] private const float g_Magic01Time = 2f; // Token: 0x04001399 RID: 5017 [FieldOffset(Offset = "0x134")] [Token(Token = "0x4001399")] private float g_Magic01TimeVal; // Token: 0x0400139A RID: 5018 [Token(Token = "0x400139A")] private const float g_Magic01WaitTime = 0.5f; // Token: 0x0400139B RID: 5019 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400139B")] private float g_Magic01WaitTimeVal; // Token: 0x0400139C RID: 5020 [Token(Token = "0x400139C")] private const float g_Magic01Interval = 0.1f; // Token: 0x0400139D RID: 5021 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x400139D")] private float g_Magic01IntervalVal; // Token: 0x0400139E RID: 5022 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400139E")] private SoundEffect g_SEMove; // Token: 0x0400139F RID: 5023 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400139F")] private SoundEffect g_SEDestory; // Token: 0x040013A0 RID: 5024 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40013A0")] private float g_fSEMoveVolume; // Token: 0x040013A1 RID: 5025 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40013A1")] private SoundEffectPool g_SEFireMagic; }