using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200009D RID: 157 [Token(Token = "0x200009D")] public class GhostBLightningAmbush : MonoBehaviour { // Token: 0x060006E6 RID: 1766 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E6")] [Address(RVA = "0x1500BF0", Offset = "0x14FF9F0", VA = "0x181500BF0")] public Vector3 FindNear(Vector3 OwnPos, Vector3 PlayerPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E7 RID: 1767 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E7")] [Address(RVA = "0x15013B0", Offset = "0x15001B0", VA = "0x1815013B0")] public Vector3 FindRange(Vector3 OwnPos, Vector3 PlayerPos, float fRange) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E8 RID: 1768 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E8")] [Address(RVA = "0x1500F50", Offset = "0x14FFD50", VA = "0x181500F50")] public Vector3 FindPlayerFar(Vector3 PlayerPos, int Num = 4) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E9 RID: 1769 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E9")] [Address(RVA = "0x1501700", Offset = "0x1500500", VA = "0x181501700")] public Vector3 FindShootPoint(Vector3 PlayerPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006EA RID: 1770 RVA: 0x000105F8 File Offset: 0x0000E7F8 [Token(Token = "0x60006EA")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public GhostBLightningAmbush() { } // Token: 0x040007FE RID: 2046 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007FE")] public Transform[] AmbushPoint; // Token: 0x040007FF RID: 2047 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40007FF")] public float AmbushRange; // Token: 0x04000800 RID: 2048 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000800")] public Transform[] ShootPoint; }