using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D6 RID: 214 [Token(Token = "0x20000D6")] public class GhostBLightningEffectPlay : MonoBehaviour { // Token: 0x06000B9C RID: 2972 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9C")] [Address(RVA = "0x1501EB0", Offset = "0x1500CB0", VA = "0x181501EB0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B9D RID: 2973 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9D")] [Address(RVA = "0x1504F60", Offset = "0x1503D60", VA = "0x181504F60")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B9E RID: 2974 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9E")] [Address(RVA = "0x1502D10", Offset = "0x1501B10", VA = "0x181502D10")] public void PlayEffDodgeCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B9F RID: 2975 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9F")] [Address(RVA = "0x1502E90", Offset = "0x1501C90", VA = "0x181502E90")] public void PlayEffDodge(WizardGirlManage WGM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA0 RID: 2976 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BA0")] [Address(RVA = "0x1502DD0", Offset = "0x1501BD0", VA = "0x181502DD0")] public void PlayEffDodgeEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA1 RID: 2977 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BA1")] [Address(RVA = "0x15034A0", Offset = "0x15022A0", VA = "0x1815034A0")] public void PlayEffLNCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA2 RID: 2978 RVA: 0x0001C324 File Offset: 0x0001A524 [Token(Token = "0x6000BA2")] [Address(RVA = "0x15036D0", Offset = "0x15024D0", VA = "0x1815036D0")] public void PlayEffLNSuccess() { this.g_EffLNCharge.Stop(3f); this.g_EffLNChargeCohesion.Stop(3f); GameObject gameObject = this.g_EffLNChargeSuccess.NewUse(true); } // Token: 0x06000BA3 RID: 2979 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BA3")] [Address(RVA = "0x15035E0", Offset = "0x15023E0", VA = "0x1815035E0")] public void PlayEffLNShotReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA4 RID: 2980 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BA4")] [Address(RVA = "0x1503740", Offset = "0x1502540", VA = "0x181503740")] public void PlayEffLN(Vector3 v3Target, WizardGirlManage WGM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA5 RID: 2981 RVA: 0x0001C364 File Offset: 0x0001A564 [Token(Token = "0x6000BA5")] [Address(RVA = "0x1504B00", Offset = "0x1503900", VA = "0x181504B00")] public void StopAllMagic() { this.g_EffDodgeCharge.Stop(3f); this.g_EffLNCharge.Stop(3f); this.g_EffLNChargeCohesion.Stop(3f); this.g_EffLNChargeSuccess.Stop(3f); this.g_bIsCharge = false; } // Token: 0x06000BA6 RID: 2982 RVA: 0x0001C3C0 File Offset: 0x0001A5C0 [Token(Token = "0x6000BA6")] [Address(RVA = "0x1504980", Offset = "0x1503780", VA = "0x181504980")] public void PlaySEDestory() { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000BA7 RID: 2983 RVA: 0x0001C3FC File Offset: 0x0001A5FC [Token(Token = "0x6000BA7")] [Address(RVA = "0x15049E0", Offset = "0x15037E0", VA = "0x1815049E0")] public void PlaySELN() { this.g_SELN.gameObject.SetActive(true); this.g_SELN.PlayRandom(1f, 1f); } // Token: 0x06000BA8 RID: 2984 RVA: 0x0001C438 File Offset: 0x0001A638 [Token(Token = "0x6000BA8")] [Address(RVA = "0x1504A40", Offset = "0x1503840", VA = "0x181504A40")] public void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { SoundEffect soundEffect2 = this.g_SEMove; float num2 = this.g_fSEMoveVolume; soundEffect2.PlayRandom(num2, num2); } } // Token: 0x06000BA9 RID: 2985 RVA: 0x0001C488 File Offset: 0x0001A688 [Token(Token = "0x6000BA9")] [Address(RVA = "0x958150", Offset = "0x956F50", VA = "0x180958150")] public void SetSeMoveVolume(float fVolume) { this.g_fSEMoveVolume = fVolume; } // Token: 0x06000BAA RID: 2986 RVA: 0x0001C49C File Offset: 0x0001A69C [Token(Token = "0x6000BAA")] [Address(RVA = "0x15048C0", Offset = "0x15036C0", VA = "0x1815048C0")] public void PlaySECharge(float fPitchSpeed) { if (!this.g_SECharge.gameObject.activeSelf) { this.g_SECharge.gameObject.SetActive(true); SoundEffect soundEffect = this.g_SECharge; this.g_fSEChargeVolume = 0f; this.g_fSEChargePitch = 0.45f; int num = 0; soundEffect.PlayRandom((float)num, 0.45f); this.g_fSEChargePitchSpeed = fPitchSpeed; this.g_bIsCharge = true; } } // Token: 0x06000BAB RID: 2987 RVA: 0x0001C50C File Offset: 0x0001A70C [Token(Token = "0x6000BAB")] [Address(RVA = "0x1504B90", Offset = "0x1503990", VA = "0x181504B90")] public void StopSECharge() { this.g_bIsCharge = false; } // Token: 0x06000BAC RID: 2988 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BAC")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void SetTimeScale(float fTimeScale) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BAD RID: 2989 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BAD")] [Address(RVA = "0x1501A90", Offset = "0x1500890", VA = "0x181501A90")] public Vector3 FindAmbushNear(Vector3 v3PlayerPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BAE RID: 2990 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BAE")] [Address(RVA = "0x1501C00", Offset = "0x1500A00", VA = "0x181501C00")] public Vector3 FindAmbushRange(Vector3 v3PlayerPos, float fRange) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BAF RID: 2991 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BAF")] [Address(RVA = "0x1501950", Offset = "0x1500750", VA = "0x181501950")] public Vector3 FindAmbusPlayerFar(Vector3 v3PlayerPos, int iNum = 4) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BB0 RID: 2992 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BB0")] [Address(RVA = "0x1501D80", Offset = "0x1500B80", VA = "0x181501D80")] public Vector3 FindShootPoint(Vector3 v3PlayerPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BB1 RID: 2993 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BB1")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void PlayFireMagicShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BB2 RID: 2994 RVA: 0x0001C520 File Offset: 0x0001A720 [Token(Token = "0x6000BB2")] [Address(RVA = "0x1502B60", Offset = "0x1501960", VA = "0x181502B60")] public void OtherEnemyFight() { if (!Game.GetPlayerManager().g_bStealth) { NPCManage[] enemy = this.Enemy; int num = 0; if (num < enemy.Length) { NPCManage npcmanage = enemy[num]; int num2 = 0; if (npcmanage != num2 && this.Enemy[num].gameObject.activeSelf) { this.Enemy[num].SetAIStatus(AI_NPC.AIStatus.Fighting); } NPCManage[] enemy2 = this.Enemy; num++; } } } // Token: 0x06000BB3 RID: 2995 RVA: 0x0001C5A4 File Offset: 0x0001A7A4 [Token(Token = "0x6000BB3")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public GhostBLightningEffectPlay() { } // Token: 0x040013A2 RID: 5026 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40013A2")] private Transform g_EffectParent; // Token: 0x040013A3 RID: 5027 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40013A3")] private Transform g_ShotPoint; // Token: 0x040013A4 RID: 5028 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40013A4")] private Transform g_SP; // Token: 0x040013A5 RID: 5029 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40013A5")] [SerializeField] private string effDodgeChargePath; // Token: 0x040013A6 RID: 5030 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40013A6")] [SerializeField] private string effDodgePath; // Token: 0x040013A7 RID: 5031 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40013A7")] [SerializeField] private string effDodgeEndPath; // Token: 0x040013A8 RID: 5032 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40013A8")] [SerializeField] private string effLNChargePath; // Token: 0x040013A9 RID: 5033 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40013A9")] [SerializeField] private string effLNChargeSuccessPath; // Token: 0x040013AA RID: 5034 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40013AA")] [SerializeField] private string effLNChargeCohesionPath; // Token: 0x040013AB RID: 5035 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40013AB")] [SerializeField] private string effLNShotReadyPath; // Token: 0x040013AC RID: 5036 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40013AC")] [SerializeField] private string effLightningBulletPath; // Token: 0x040013AD RID: 5037 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40013AD")] [SerializeField] private string effLightningBullet02Path; // Token: 0x040013AE RID: 5038 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40013AE")] [SerializeField] private string effLightningBullet03Path; // Token: 0x040013AF RID: 5039 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40013AF")] [SerializeField] private string effLightningBulletCollisionPath; // Token: 0x040013B0 RID: 5040 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40013B0")] [SerializeField] private string effLightningBulletShotPath; // Token: 0x040013B1 RID: 5041 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40013B1")] [SerializeField] private string sEMoveObjectPath; // Token: 0x040013B2 RID: 5042 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40013B2")] [SerializeField] private string sEDestoryObjectPath; // Token: 0x040013B3 RID: 5043 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40013B3")] [SerializeField] private string sELNPath; // Token: 0x040013B4 RID: 5044 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40013B4")] [SerializeField] private string sEChargePath; // Token: 0x040013B5 RID: 5045 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40013B5")] public GhostBLightningAmbush AmbushPoint; // Token: 0x040013B6 RID: 5046 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40013B6")] private EffectPool g_EffDodgeCharge; // Token: 0x040013B7 RID: 5047 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40013B7")] private EffectPool g_EffDodge; // Token: 0x040013B8 RID: 5048 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40013B8")] private EffectPool g_EffDodgeEnd; // Token: 0x040013B9 RID: 5049 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40013B9")] private EffectPool g_EffLNCharge; // Token: 0x040013BA RID: 5050 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40013BA")] private EffectPool g_EffLNChargeSuccess; // Token: 0x040013BB RID: 5051 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40013BB")] private EffectPool g_EffLNChargeCohesion; // Token: 0x040013BC RID: 5052 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40013BC")] private EffectPool g_EffLNCollision; // Token: 0x040013BD RID: 5053 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40013BD")] private EffectPool g_EffLNShot; // Token: 0x040013BE RID: 5054 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40013BE")] private EffectPool g_EffLNShotReady; // Token: 0x040013BF RID: 5055 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40013BF")] private LightningBullet g_EffLightningBullet; // Token: 0x040013C0 RID: 5056 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40013C0")] private LightningBullet g_EffLightningBullet02; // Token: 0x040013C1 RID: 5057 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40013C1")] private LightningBullet g_EffLightningBullet03; // Token: 0x040013C2 RID: 5058 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40013C2")] private SoundEffect g_SEMove; // Token: 0x040013C3 RID: 5059 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40013C3")] private SoundEffect g_SEDestory; // Token: 0x040013C4 RID: 5060 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40013C4")] private SoundEffect g_SELN; // Token: 0x040013C5 RID: 5061 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40013C5")] private SoundEffect g_SECharge; // Token: 0x040013C6 RID: 5062 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40013C6")] private float g_fSEMoveVolume; // Token: 0x040013C7 RID: 5063 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x40013C7")] private float g_fSEChargeVolume; // Token: 0x040013C8 RID: 5064 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40013C8")] private float g_fSEChargePitch; // Token: 0x040013C9 RID: 5065 [FieldOffset(Offset = "0x144")] [Token(Token = "0x40013C9")] private float g_fSEChargePitchSpeed; // Token: 0x040013CA RID: 5066 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40013CA")] private bool g_bIsCharge; // Token: 0x040013CB RID: 5067 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40013CB")] private Transform g_LNShotReadyRotate; // Token: 0x040013CC RID: 5068 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40013CC")] private AttackData g_ADLN; // Token: 0x040013CD RID: 5069 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40013CD")] private AttackData g_ADDodge; // Token: 0x040013CE RID: 5070 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40013CE")] public NPCManage[] Enemy; // Token: 0x040013CF RID: 5071 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40013CF")] private List g_iExclude; }