using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000DA RID: 218 [Token(Token = "0x20000DA")] public class GhostEEffectPlay : MonoBehaviour { // Token: 0x06000BF7 RID: 3063 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF7")] [Address(RVA = "0x150D050", Offset = "0x150BE50", VA = "0x18150D050")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF8 RID: 3064 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF8")] [Address(RVA = "0x1512B80", Offset = "0x1511980", VA = "0x181512B80")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF9 RID: 3065 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF9")] [Address(RVA = "0x150C8E0", Offset = "0x150B6E0", VA = "0x18150C8E0")] public void CreateEnemy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BFA RID: 3066 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BFA")] [Address(RVA = "0x15107E0", Offset = "0x150F5E0", VA = "0x1815107E0")] public void ScriptDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BFB RID: 3067 RVA: 0x0001D0C8 File Offset: 0x0001B2C8 [Token(Token = "0x6000BFB")] [Address(RVA = "0x1510710", Offset = "0x150F510", VA = "0x181510710")] public void ScriptDebutSkip() { this.PS_Body.Play(true); this.PS_FloorFire.Play(true); this.g_SEOneselfFloorFire.PlayRandom(1f, 1f); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; this.g_bDebut = true; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000BFC RID: 3068 RVA: 0x0001D13C File Offset: 0x0001B33C [Token(Token = "0x6000BFC")] [Address(RVA = "0x1510A10", Offset = "0x150F810", VA = "0x181510A10")] public void ScriptRoar() { this.PS_Yell.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL); this.g_SEYell.PlayRandom(1f, 1f); } // Token: 0x06000BFD RID: 3069 RVA: 0x0001D194 File Offset: 0x0001B394 [Token(Token = "0x6000BFD")] [Address(RVA = "0x11EDDF0", Offset = "0x11ECBF0", VA = "0x1811EDDF0")] public void RemoveEnemy() { this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Death.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000BFE RID: 3070 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BFE")] [Address(RVA = "0x150CD30", Offset = "0x150BB30", VA = "0x18150CD30")] public void Damage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BFF RID: 3071 RVA: 0x0001D2BC File Offset: 0x0001B4BC [Token(Token = "0x6000BFF")] [Address(RVA = "0x150CCC0", Offset = "0x150BAC0", VA = "0x18150CCC0")] public void DamageFly() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_EffAttack06Dash.StopAll(3f); this.g_bAttack06Dash = false; } // Token: 0x06000C00 RID: 3072 RVA: 0x0001D300 File Offset: 0x0001B500 [Token(Token = "0x6000C00")] [Address(RVA = "0x150CE00", Offset = "0x150BC00", VA = "0x18150CE00")] public void Death() { this.g_bDead = true; this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); } // Token: 0x06000C01 RID: 3073 RVA: 0x0001D334 File Offset: 0x0001B534 [Token(Token = "0x6000C01")] [Address(RVA = "0x150CE50", Offset = "0x150BC50", VA = "0x18150CE50")] public void Destory() { this.PS_Death.Play(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000C02 RID: 3074 RVA: 0x0001D444 File Offset: 0x0001B644 [Token(Token = "0x6000C02")] [Address(RVA = "0x1510670", Offset = "0x150F470", VA = "0x181510670")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); } // Token: 0x06000C03 RID: 3075 RVA: 0x0001D464 File Offset: 0x0001B664 [Token(Token = "0x6000C03")] [Address(RVA = "0x15106A0", Offset = "0x150F4A0", VA = "0x1815106A0")] public void PlayPSHandChargeR() { this.PS_HandChargeR.Play(true); } // Token: 0x06000C04 RID: 3076 RVA: 0x0001D484 File Offset: 0x0001B684 [Token(Token = "0x6000C04")] [Address(RVA = "0x15106D0", Offset = "0x150F4D0", VA = "0x1815106D0")] public void PlayPSHandCharge() { this.PS_HandChargeL.Play(true); this.PS_HandChargeR.Play(true); } // Token: 0x06000C05 RID: 3077 RVA: 0x0001D4B0 File Offset: 0x0001B6B0 [Token(Token = "0x6000C05")] [Address(RVA = "0x11EE910", Offset = "0x11ED710", VA = "0x1811EE910")] public void StopPSHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x06000C06 RID: 3078 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C06")] [Address(RVA = "0x150EBC0", Offset = "0x150D9C0", VA = "0x18150EBC0")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C07 RID: 3079 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C07")] [Address(RVA = "0x150E8E0", Offset = "0x150D6E0", VA = "0x18150E8E0")] public void PlayEffAttack0101Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C08 RID: 3080 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C08")] [Address(RVA = "0x150EFD0", Offset = "0x150DDD0", VA = "0x18150EFD0")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C09 RID: 3081 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C09")] [Address(RVA = "0x150ECF0", Offset = "0x150DAF0", VA = "0x18150ECF0")] public void PlayEffAttack0102Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C0A RID: 3082 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C0A")] [Address(RVA = "0x150F100", Offset = "0x150DF00", VA = "0x18150F100")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C0B RID: 3083 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C0B")] [Address(RVA = "0x150F230", Offset = "0x150E030", VA = "0x18150F230")] public void PlayEffAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C0C RID: 3084 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C0C")] [Address(RVA = "0x150F6D0", Offset = "0x150E4D0", VA = "0x18150F6D0")] public void PlayEffAttack0301() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C0D RID: 3085 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C0D")] [Address(RVA = "0x150F800", Offset = "0x150E600", VA = "0x18150F800")] public void PlayEffAttack0302() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C0E RID: 3086 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C0E")] [Address(RVA = "0x150F970", Offset = "0x150E770", VA = "0x18150F970")] public void PlayEffAttack0303() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C0F RID: 3087 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C0F")] [Address(RVA = "0x150FE40", Offset = "0x150EC40", VA = "0x18150FE40")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C10 RID: 3088 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C10")] [Address(RVA = "0x150FAD0", Offset = "0x150E8D0", VA = "0x18150FAD0")] public void PlayEffAttack04Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C11 RID: 3089 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C11")] [Address(RVA = "0x1510270", Offset = "0x150F070", VA = "0x181510270")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C12 RID: 3090 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C12")] [Address(RVA = "0x150FF70", Offset = "0x150ED70", VA = "0x18150FF70")] public void PlayEffAttack05Wall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C13 RID: 3091 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C13")] [Address(RVA = "0x1510520", Offset = "0x150F320", VA = "0x181510520")] public void PlayEffAttack06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C14 RID: 3092 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C14")] [Address(RVA = "0x15103A0", Offset = "0x150F1A0", VA = "0x1815103A0")] public void PlayEffAttack06Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C15 RID: 3093 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C15")] [Address(RVA = "0x1511490", Offset = "0x1510290", VA = "0x181511490")] private void UpdateCharacterFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C16 RID: 3094 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C16")] [Address(RVA = "0x150E7D0", Offset = "0x150D5D0", VA = "0x18150E7D0")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C17 RID: 3095 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C17")] [Address(RVA = "0x15125C0", Offset = "0x15113C0", VA = "0x1815125C0")] private void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C18 RID: 3096 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C18")] [Address(RVA = "0x1512030", Offset = "0x1510E30", VA = "0x181512030")] private void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C19 RID: 3097 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C19")] [Address(RVA = "0x1511910", Offset = "0x1510710", VA = "0x181511910")] private void UpdateFloorExp(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C1A RID: 3098 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C1A")] [Address(RVA = "0x1510FB0", Offset = "0x150FDB0", VA = "0x181510FB0")] public void UpdateAttack06Dash(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C1B RID: 3099 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C1B")] [Address(RVA = "0x11E9F00", Offset = "0x11E8D00", VA = "0x1811E9F00")] public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C1C RID: 3100 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C1C")] [Address(RVA = "0x11E9960", Offset = "0x11E8760", VA = "0x1811E9960")] public Vector3 FindMovePosFar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C1D RID: 3101 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C1D")] [Address(RVA = "0x11E9D30", Offset = "0x11E8B30", VA = "0x1811E9D30")] public Vector3 FindMovePosNear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C1E RID: 3102 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C1E")] [Address(RVA = "0x11E9B30", Offset = "0x11E8930", VA = "0x1811E9B30")] public Vector3 FindMovePosNear2() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C1F RID: 3103 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C1F")] [Address(RVA = "0x11E9860", Offset = "0x11E8660", VA = "0x1811E9860")] public Vector3 FindMovePos01Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C20 RID: 3104 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C20")] [Address(RVA = "0x11E98E0", Offset = "0x11E86E0", VA = "0x1811E98E0")] public Vector3 FindMovePos02Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C21 RID: 3105 RVA: 0x0001D4DC File Offset: 0x0001B6DC [Token(Token = "0x6000C21")] [Address(RVA = "0x1510AE0", Offset = "0x150F8E0", VA = "0x181510AE0")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale); Common.SetEffectTimeScale(this.PS_Death, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0201.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack0201.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0301.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack0301.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttack05.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack06.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttack06.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000C22 RID: 3106 RVA: 0x0001D6B8 File Offset: 0x0001B8B8 [Token(Token = "0x6000C22")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public GhostEEffectPlay() { } // Token: 0x04001467 RID: 5223 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001467")] private MoveController g_Move; // Token: 0x04001468 RID: 5224 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001468")] private WizardGirlManage g_WGM; // Token: 0x04001469 RID: 5225 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001469")] private CCController g_CCC; // Token: 0x0400146A RID: 5226 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400146A")] public SphereCollider[] SC; // Token: 0x0400146B RID: 5227 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400146B")] public CapsuleCollider[] CC; // Token: 0x0400146C RID: 5228 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400146C")] public BoxCollider[] BC; // Token: 0x0400146D RID: 5229 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400146D")] public Transform[] MovePos01; // Token: 0x0400146E RID: 5230 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400146E")] public Transform[] MovePos02; // Token: 0x0400146F RID: 5231 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400146F")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001470 RID: 5232 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001470")] public ParticleSystem PS_Body; // Token: 0x04001471 RID: 5233 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001471")] public ParticleSystem PS_Death; // Token: 0x04001472 RID: 5234 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001472")] public ParticleSystem PS_FloorFire; // Token: 0x04001473 RID: 5235 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001473")] public ParticleSystem PS_HandChargeL; // Token: 0x04001474 RID: 5236 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001474")] public ParticleSystem PS_HandChargeR; // Token: 0x04001475 RID: 5237 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001475")] public ParticleSystem PS_Yell; // Token: 0x04001476 RID: 5238 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001476")] public Transform Pos_Attack01; // Token: 0x04001477 RID: 5239 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001477")] public Transform Pos_Attack02; // Token: 0x04001478 RID: 5240 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001478")] public Transform Pos_Attack04; // Token: 0x04001479 RID: 5241 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001479")] public Transform Pos_Attack05; // Token: 0x0400147A RID: 5242 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400147A")] public Transform Pos_Attack06Dash; // Token: 0x0400147B RID: 5243 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400147B")] private Material[] g_Mat; // Token: 0x0400147C RID: 5244 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400147C")] private Color g_EyeColor; // Token: 0x0400147D RID: 5245 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400147D")] private Color g_BodyColor; // Token: 0x0400147E RID: 5246 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400147E")] private Color g_DefaultColor; // Token: 0x0400147F RID: 5247 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400147F")] private bool g_bDead; // Token: 0x04001480 RID: 5248 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001480")] public GameObject Eff_Attack0101; // Token: 0x04001481 RID: 5249 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001481")] public GameObject Eff_Attack0102; // Token: 0x04001482 RID: 5250 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001482")] public GameObject Eff_Attack0201; // Token: 0x04001483 RID: 5251 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001483")] public GameObject Eff_Attack0202; // Token: 0x04001484 RID: 5252 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001484")] public GameObject Eff_Attack0301; // Token: 0x04001485 RID: 5253 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001485")] public GameObject Eff_Attack0302; // Token: 0x04001486 RID: 5254 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001486")] public GameObject Eff_Attack0303; // Token: 0x04001487 RID: 5255 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001487")] public GameObject Eff_Attack04; // Token: 0x04001488 RID: 5256 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001488")] public GameObject Eff_Attack05; // Token: 0x04001489 RID: 5257 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001489")] public GameObject Eff_Attack06; // Token: 0x0400148A RID: 5258 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400148A")] public GameObject Eff_Attack06Dash; // Token: 0x0400148B RID: 5259 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400148B")] public GameObject Eff_Attack0101Collision; // Token: 0x0400148C RID: 5260 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400148C")] public GameObject Eff_Attack0102Collision; // Token: 0x0400148D RID: 5261 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400148D")] public GameObject Eff_FloorFire; // Token: 0x0400148E RID: 5262 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400148E")] public GameObject Eff_FloorFireBig; // Token: 0x0400148F RID: 5263 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400148F")] public GameObject Eff_FloorFireCollision; // Token: 0x04001490 RID: 5264 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001490")] public GameObject Eff_FloorExpReady; // Token: 0x04001491 RID: 5265 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001491")] public GameObject Eff_FloorExp; // Token: 0x04001492 RID: 5266 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001492")] public GameObject Eff_ExplosionBall; // Token: 0x04001493 RID: 5267 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001493")] public GameObject Eff_ExplosionBallShot; // Token: 0x04001494 RID: 5268 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001494")] public GameObject Eff_ExplosionBallCollision; // Token: 0x04001495 RID: 5269 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001495")] public GameObject Eff_ExplosionBallHit; // Token: 0x04001496 RID: 5270 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001496")] public GameObject Eff_Wall; // Token: 0x04001497 RID: 5271 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001497")] private EffectPool g_EffAttack0101; // Token: 0x04001498 RID: 5272 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001498")] private EffectPool g_EffAttack0102; // Token: 0x04001499 RID: 5273 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001499")] private EffectPool g_EffAttack0201; // Token: 0x0400149A RID: 5274 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400149A")] private EffectPool g_EffAttack0202; // Token: 0x0400149B RID: 5275 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400149B")] private EffectPool g_EffAttack0301; // Token: 0x0400149C RID: 5276 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400149C")] private EffectPool g_EffAttack0302; // Token: 0x0400149D RID: 5277 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400149D")] private EffectPool g_EffAttack0303; // Token: 0x0400149E RID: 5278 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400149E")] private EffectPool g_EffAttack04; // Token: 0x0400149F RID: 5279 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400149F")] private EffectPool g_EffAttack05; // Token: 0x040014A0 RID: 5280 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40014A0")] private EffectPool g_EffAttack06; // Token: 0x040014A1 RID: 5281 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40014A1")] private EffectPool g_EffAttack06Dash; // Token: 0x040014A2 RID: 5282 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40014A2")] private EffectPool g_EffAttack0101Collision; // Token: 0x040014A3 RID: 5283 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40014A3")] private EffectPool g_EffAttack0102Collision; // Token: 0x040014A4 RID: 5284 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40014A4")] private EffectPool g_EffFloorFire; // Token: 0x040014A5 RID: 5285 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40014A5")] private EffectPool g_EffFloorFireBig; // Token: 0x040014A6 RID: 5286 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40014A6")] private EffectPool g_EffFloorFireCollision; // Token: 0x040014A7 RID: 5287 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40014A7")] private EffectPool g_EffFloorExpReady; // Token: 0x040014A8 RID: 5288 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40014A8")] private EffectPool g_EffFloorExp; // Token: 0x040014A9 RID: 5289 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40014A9")] private EffectPool g_EffExplosionBall; // Token: 0x040014AA RID: 5290 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40014AA")] private EffectPool g_EffExplosionBallShot; // Token: 0x040014AB RID: 5291 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40014AB")] private EffectPool g_EffExplosionBallCollision; // Token: 0x040014AC RID: 5292 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40014AC")] private EffectPool g_EffExplosionBallHit; // Token: 0x040014AD RID: 5293 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40014AD")] private EffectPool g_EffWall; // Token: 0x040014AE RID: 5294 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40014AE")] public GameObject SE_Yell; // Token: 0x040014AF RID: 5295 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40014AF")] public GameObject SE_OneselfFloorFire; // Token: 0x040014B0 RID: 5296 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40014B0")] private SoundEffect g_SEYell; // Token: 0x040014B1 RID: 5297 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40014B1")] private SoundEffect g_SEOneselfFloorFire; // Token: 0x040014B2 RID: 5298 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40014B2")] public GameObject SEP_FloorFireCollision; // Token: 0x040014B3 RID: 5299 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40014B3")] private SoundEffectPool g_SEPFloorFireCollision; // Token: 0x040014B4 RID: 5300 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40014B4")] public AttackData AD_FloorFire; // Token: 0x040014B5 RID: 5301 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40014B5")] public AttackData AD_Attack06Dash; // Token: 0x040014B6 RID: 5302 [Token(Token = "0x40014B6")] private const int g_iFloorFireNum = 30; // Token: 0x040014B7 RID: 5303 [Token(Token = "0x40014B7")] private const float g_fFloorFireTime = 30f; // Token: 0x040014B8 RID: 5304 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40014B8")] private bool[] g_bFloorFireCollider; // Token: 0x040014B9 RID: 5305 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x40014B9")] private Vector3[] g_v3FloorFireColliderPos; // Token: 0x040014BA RID: 5306 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x40014BA")] private float[] g_fFloorFireColliderRadius; // Token: 0x040014BB RID: 5307 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x40014BB")] private float[] g_fFloorFireColliderTime; // Token: 0x040014BC RID: 5308 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x40014BC")] private int g_iFloorFireColliderCal; // Token: 0x040014BD RID: 5309 [Token(Token = "0x40014BD")] private const float g_fFloorFireColliderFrequency = 0.3f; // Token: 0x040014BE RID: 5310 [FieldOffset(Offset = "0x2CC")] [Token(Token = "0x40014BE")] private float g_fFloorFireColliderFrequencyVal; // Token: 0x040014BF RID: 5311 [Token(Token = "0x40014BF")] private const int g_iFloorFireBigNum = 3; // Token: 0x040014C0 RID: 5312 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x40014C0")] private bool[] g_bFloorFireBigCollider; // Token: 0x040014C1 RID: 5313 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x40014C1")] private Vector3[] g_v3FloorFireBigColliderPos; // Token: 0x040014C2 RID: 5314 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x40014C2")] private float[] g_fFloorFireBigColliderTime; // Token: 0x040014C3 RID: 5315 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x40014C3")] private int g_iFloorFireBigColliderCal; // Token: 0x040014C4 RID: 5316 [FieldOffset(Offset = "0x2EC")] [Token(Token = "0x40014C4")] private bool g_bFloorExpReady; // Token: 0x040014C5 RID: 5317 [Token(Token = "0x40014C5")] private const int g_iFloorExpNum = 6; // Token: 0x040014C6 RID: 5318 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x40014C6")] private int g_iFloorExpReadyCal; // Token: 0x040014C7 RID: 5319 [Token(Token = "0x40014C7")] private const float g_fFloorExpReadyFrequency = 0.75f; // Token: 0x040014C8 RID: 5320 [FieldOffset(Offset = "0x2F4")] [Token(Token = "0x40014C8")] private float g_fFloorExpReadyFrequencyVal; // Token: 0x040014C9 RID: 5321 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x40014C9")] private bool[] g_bFloorExp; // Token: 0x040014CA RID: 5322 [Token(Token = "0x40014CA")] private const float g_fFloorExpTime = 1.15f; // Token: 0x040014CB RID: 5323 [FieldOffset(Offset = "0x300")] [Token(Token = "0x40014CB")] private float[] g_fFloorExpTimeVal; // Token: 0x040014CC RID: 5324 [FieldOffset(Offset = "0x308")] [Token(Token = "0x40014CC")] private Vector3[] g_v3FloorExpPos; // Token: 0x040014CD RID: 5325 [FieldOffset(Offset = "0x310")] [Token(Token = "0x40014CD")] private bool g_bAttack06Dash; // Token: 0x040014CE RID: 5326 [Token(Token = "0x40014CE")] private const float g_fAttack06DashInterval = 0.2f; // Token: 0x040014CF RID: 5327 [FieldOffset(Offset = "0x314")] [Token(Token = "0x40014CF")] private float g_fAttack06DashIntervalVal; // Token: 0x040014D0 RID: 5328 [FieldOffset(Offset = "0x318")] [Token(Token = "0x40014D0")] private bool g_bDebut; }