using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000DB RID: 219 [Token(Token = "0x20000DB")] public class GhostEExplosionBall : AttackableObject { // Token: 0x06000C23 RID: 3107 RVA: 0x0001D6CC File Offset: 0x0001B8CC [Token(Token = "0x6000C23")] [Address(RVA = "0x11700B0", Offset = "0x116EEB0", VA = "0x1811700B0")] private void Awake() { WizardGirlManage playerManager = Game.GetPlayerManager(); this.g_WGM = playerManager; ParticleSystem component = base.GetComponent(); this.g_PS = component; AttackData component2 = base.GetComponent(); this.g_AData = component2; AttackData attackData = this.g_AData; int num = 0; if (attackData == num) { Debug.LogError(base.transform.name + " 攻擊資料錯誤"); } SphereCollider sphereCollider = this.g_SC; int num2 = 0; if (sphereCollider == num2) { SphereCollider component3 = base.GetComponent(); this.g_SC = component3; } } // Token: 0x06000C24 RID: 3108 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C24")] [Address(RVA = "0x1170D10", Offset = "0x116FB10", VA = "0x181170D10", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C25 RID: 3109 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C25")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "8")] protected override void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C26 RID: 3110 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C26")] [Address(RVA = "0x1170810", Offset = "0x116F610", VA = "0x181170810", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C27 RID: 3111 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C27")] [Address(RVA = "0x11708C0", Offset = "0x116F6C0", VA = "0x1811708C0", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C28 RID: 3112 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C28")] [Address(RVA = "0x1170290", Offset = "0x116F090", VA = "0x181170290")] private void Explosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C29 RID: 3113 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C29")] [Address(RVA = "0x1170970", Offset = "0x116F770", VA = "0x181170970")] public void Set(Vector3 v3Target, EffectPool EffCollision, EffectPool EffHit, Transform TranOneself, SoundEffect SE) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C2A RID: 3114 RVA: 0x0001D764 File Offset: 0x0001B964 [Token(Token = "0x6000C2A")] [Address(RVA = "0x1171970", Offset = "0x1170770", VA = "0x181171970")] public GhostEExplosionBall() { } // Token: 0x040014D1 RID: 5329 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40014D1")] private WizardGirlManage g_WGM; // Token: 0x040014D2 RID: 5330 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40014D2")] private AttackData g_AData; // Token: 0x040014D3 RID: 5331 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40014D3")] private SphereCollider g_SC; // Token: 0x040014D4 RID: 5332 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40014D4")] private ParticleSystem g_PS; // Token: 0x040014D5 RID: 5333 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40014D5")] private Vector3 g_PrePosition; // Token: 0x040014D6 RID: 5334 [FieldOffset(Offset = "0x94")] [Token(Token = "0x40014D6")] private Vector3 g_v3LinePos; // Token: 0x040014D7 RID: 5335 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40014D7")] private Vector3 g_v3FloatPos; // Token: 0x040014D8 RID: 5336 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x40014D8")] private Vector3 g_v3Target; // Token: 0x040014D9 RID: 5337 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40014D9")] private Vector3 g_v3Direction; // Token: 0x040014DA RID: 5338 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x40014DA")] private float g_fFloatX; // Token: 0x040014DB RID: 5339 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40014DB")] private float g_fFloatY; // Token: 0x040014DC RID: 5340 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x40014DC")] private float g_fFloatZ; // Token: 0x040014DD RID: 5341 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40014DD")] private float g_fFloatRadiusX; // Token: 0x040014DE RID: 5342 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x40014DE")] private float g_fFloatRadiusY; // Token: 0x040014DF RID: 5343 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40014DF")] private float g_fFloatRadiusZ; // Token: 0x040014E0 RID: 5344 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x40014E0")] private float g_fFloatRadiusXVal; // Token: 0x040014E1 RID: 5345 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40014E1")] private float g_fFloatRadiusYVal; // Token: 0x040014E2 RID: 5346 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x40014E2")] private float g_fFloatRadiusZVal; // Token: 0x040014E3 RID: 5347 [Token(Token = "0x40014E3")] private const float g_fAttackRadius = 0.9f; // Token: 0x040014E4 RID: 5348 [Token(Token = "0x40014E4")] private const float g_fAttackFrequency = 0.03f; // Token: 0x040014E5 RID: 5349 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40014E5")] private float g_fAttackFrequencyVal; // Token: 0x040014E6 RID: 5350 [Token(Token = "0x40014E6")] private const float g_fAttackTime = 6f; // Token: 0x040014E7 RID: 5351 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x40014E7")] private float g_fAttackTimeVal; // Token: 0x040014E8 RID: 5352 [Token(Token = "0x40014E8")] private const float g_fPI = 6.2831855f; // Token: 0x040014E9 RID: 5353 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40014E9")] private EffectPool g_EffCollision; // Token: 0x040014EA RID: 5354 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40014EA")] private EffectPool g_EffHit; // Token: 0x040014EB RID: 5355 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40014EB")] private SoundEffect g_SELoop; // Token: 0x040014EC RID: 5356 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40014EC")] private Transform Oneself; // Token: 0x040014ED RID: 5357 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40014ED")] private SoundEffect g_SE; // Token: 0x040014EE RID: 5358 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40014EE")] private float g_fSEVolume = 1f; }