using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000149 RID: 329 [Token(Token = "0x2000149")] public interface ICharacterController { // Token: 0x060010F5 RID: 4341 [Token(Token = "0x60010F5")] [Address(Slot = "0")] void Move(Vector2 movement); // Token: 0x060010F6 RID: 4342 [Token(Token = "0x60010F6")] [Address(Slot = "1")] void Walk(bool onHolding); // Token: 0x060010F7 RID: 4343 [Token(Token = "0x60010F7")] [Address(Slot = "2")] void Dash(bool onHolding); // Token: 0x060010F8 RID: 4344 [Token(Token = "0x60010F8")] [Address(Slot = "3")] void Jump(); // Token: 0x060010F9 RID: 4345 [Token(Token = "0x60010F9")] [Address(Slot = "4")] void Dodge(); // Token: 0x060010FA RID: 4346 [Token(Token = "0x60010FA")] [Address(Slot = "5")] void Interact(); // Token: 0x060010FB RID: 4347 [Token(Token = "0x60010FB")] [Address(Slot = "6")] void Attack(); // Token: 0x060010FC RID: 4348 [Token(Token = "0x60010FC")] [Address(Slot = "7")] void Chant(); // Token: 0x060010FD RID: 4349 [Token(Token = "0x60010FD")] [Address(Slot = "8")] void Aim(bool onHolding); // Token: 0x060010FE RID: 4350 [Token(Token = "0x60010FE")] [Address(Slot = "9")] void Shoot(bool onHolding); // Token: 0x060010FF RID: 4351 [Token(Token = "0x60010FF")] [Address(Slot = "10")] void SwitchCameraMode(); }