using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200014B RID: 331 [Token(Token = "0x200014B")] public interface IMagicController { // Token: 0x06001105 RID: 4357 [Token(Token = "0x6001105")] [Address(Slot = "0")] void AppearMagicMenu(bool onHolding); // Token: 0x06001106 RID: 4358 [Token(Token = "0x6001106")] [Address(Slot = "1")] void MoveMenuPointer(Vector2 movement); // Token: 0x06001107 RID: 4359 [Token(Token = "0x6001107")] [Address(Slot = "2")] void ApplyMagic(int index); }