using System; using Cpp2IlInjected; // Token: 0x02000306 RID: 774 [Token(Token = "0x2000306")] public interface INobetaAnimationEventReceiver { // Token: 0x06001E68 RID: 7784 [Token(Token = "0x6001E68")] [Address(Slot = "0")] void OpenWTrail(float activeTime); // Token: 0x06001E69 RID: 7785 [Token(Token = "0x6001E69")] [Address(Slot = "1")] void OpenAttackCollision(string rangeName); // Token: 0x06001E6A RID: 7786 [Token(Token = "0x6001E6A")] [Address(Slot = "2")] void OpenAttackCollision_SpecialSound(string rangeName); // Token: 0x06001E6B RID: 7787 [Token(Token = "0x6001E6B")] [Address(Slot = "3")] void Fly(float flyValue); // Token: 0x06001E6C RID: 7788 [Token(Token = "0x6001E6C")] [Address(Slot = "4")] void ChargeShot(); // Token: 0x06001E6D RID: 7789 [Token(Token = "0x6001E6D")] [Address(Slot = "5")] void LightningChargeShot(); // Token: 0x06001E6E RID: 7790 [Token(Token = "0x6001E6E")] [Address(Slot = "6")] void SetDodgeTime(); // Token: 0x06001E6F RID: 7791 [Token(Token = "0x6001E6F")] [Address(Slot = "7")] void AniOnLight(); // Token: 0x06001E70 RID: 7792 [Token(Token = "0x6001E70")] [Address(Slot = "8")] void AniLightBall(); // Token: 0x06001E71 RID: 7793 [Token(Token = "0x6001E71")] [Address(Slot = "9")] void AniPickUp(); // Token: 0x06001E72 RID: 7794 [Token(Token = "0x6001E72")] [Address(Slot = "10")] void ShowHandItem(); // Token: 0x06001E73 RID: 7795 [Token(Token = "0x6001E73")] [Address(Slot = "11")] void DiscardItem(); // Token: 0x06001E74 RID: 7796 [Token(Token = "0x6001E74")] [Address(Slot = "12")] void LDashSmoke(); // Token: 0x06001E75 RID: 7797 [Token(Token = "0x6001E75")] [Address(Slot = "13")] void RDashSmoke(); // Token: 0x06001E76 RID: 7798 [Token(Token = "0x6001E76")] [Address(Slot = "14")] void SoundFootsteps(float volume = 1f); // Token: 0x06001E77 RID: 7799 [Token(Token = "0x6001E77")] [Address(Slot = "15")] void SoundJump(); // Token: 0x06001E78 RID: 7800 [Token(Token = "0x6001E78")] [Address(Slot = "16")] void SoundHitDown(); // Token: 0x06001E79 RID: 7801 [Token(Token = "0x6001E79")] [Address(Slot = "17")] void BrakeSmoke(); // Token: 0x06001E7A RID: 7802 [Token(Token = "0x6001E7A")] [Address(Slot = "18")] void DashAttackSmoke(); // Token: 0x06001E7B RID: 7803 [Token(Token = "0x6001E7B")] [Address(Slot = "19")] void L5Attack03Smoke(); // Token: 0x06001E7C RID: 7804 [Token(Token = "0x6001E7C")] [Address(Slot = "20")] void Attack01_03Collision(); // Token: 0x06001E7D RID: 7805 [Token(Token = "0x6001E7D")] [Address(Slot = "21")] void PlayEffL5Attack03(); // Token: 0x06001E7E RID: 7806 [Token(Token = "0x6001E7E")] [Address(Slot = "22")] void PlayEffL5Attack04(); // Token: 0x06001E7F RID: 7807 [Token(Token = "0x6001E7F")] [Address(Slot = "23")] void PlayEffL5DodgeForward(); // Token: 0x06001E80 RID: 7808 [Token(Token = "0x6001E80")] [Address(Slot = "24")] void PlayEffL5DodgeBack(); // Token: 0x06001E81 RID: 7809 [Token(Token = "0x6001E81")] [Address(Slot = "25")] void SlipDropItem(); // Token: 0x06001E82 RID: 7810 [Token(Token = "0x6001E82")] [Address(Slot = "26")] void SlipSmoke(); // Token: 0x06001E83 RID: 7811 [Token(Token = "0x6001E83")] [Address(Slot = "27")] void AniGamePadVibration(float duration); // Token: 0x06001E84 RID: 7812 [Token(Token = "0x6001E84")] [Address(Slot = "28")] void PlayVoiceAttack01(); // Token: 0x06001E85 RID: 7813 [Token(Token = "0x6001E85")] [Address(Slot = "29")] void PlayVoiceAttack02(); // Token: 0x06001E86 RID: 7814 [Token(Token = "0x6001E86")] [Address(Slot = "30")] void PlayVoiceAttack03(); // Token: 0x06001E87 RID: 7815 [Token(Token = "0x6001E87")] [Address(Slot = "31")] void PlayVoiceAttack04(); // Token: 0x06001E88 RID: 7816 [Token(Token = "0x6001E88")] [Address(Slot = "32")] void PlayVoiceDashAttack01(); // Token: 0x06001E89 RID: 7817 [Token(Token = "0x6001E89")] [Address(Slot = "33")] void PlayVoiceDashAttack02(); // Token: 0x06001E8A RID: 7818 [Token(Token = "0x6001E8A")] [Address(Slot = "34")] void PlayVoiceSkyAttack01(); // Token: 0x06001E8B RID: 7819 [Token(Token = "0x6001E8B")] [Address(Slot = "35")] void PlayVoiceSkyAttack02(); // Token: 0x06001E8C RID: 7820 [Token(Token = "0x6001E8C")] [Address(Slot = "36")] void PlayVoiceItemUse(); // Token: 0x06001E8D RID: 7821 [Token(Token = "0x6001E8D")] [Address(Slot = "37")] void PlayDead(int index); // Token: 0x06001E8E RID: 7822 [Token(Token = "0x6001E8E")] [Address(Slot = "38")] void PlayItemGet(); // Token: 0x06001E8F RID: 7823 [Token(Token = "0x6001E8F")] [Address(Slot = "39")] void PlayJump(); // Token: 0x06001E90 RID: 7824 [Token(Token = "0x6001E90")] [Address(Slot = "40")] void PlayItemDiscard(); // Token: 0x06001E91 RID: 7825 [Token(Token = "0x6001E91")] [Address(Slot = "41")] void PlayHitDown(); // Token: 0x06001E92 RID: 7826 [Token(Token = "0x6001E92")] [Address(Slot = "42")] void PlayVoiceDamaged(); // Token: 0x06001E93 RID: 7827 [Token(Token = "0x6001E93")] [Address(Slot = "43")] void PlayVoiceDamagedFly(); }