using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200014C RID: 332 [Token(Token = "0x200014C")] public interface IPointerController { // Token: 0x06001108 RID: 4360 [Token(Token = "0x6001108")] [Address(Slot = "0")] void OnPointerMove(Vector2 movement); }