using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000DD RID: 221 [Token(Token = "0x20000DD")] public class IceChargeShotLightSet : MonoBehaviour { // Token: 0x06000C2D RID: 3117 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C2D")] [Address(RVA = "0x10D1590", Offset = "0x10D0390", VA = "0x1810D1590")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C2E RID: 3118 RVA: 0x0001D798 File Offset: 0x0001B998 [Token(Token = "0x6000C2E")] [Address(RVA = "0x10D1510", Offset = "0x10D0310", VA = "0x1810D1510")] public void SetIntensity(float fIntensity) { Light light = this.g_Light; int num = 0; if (light != num) { this.g_fIntensity = fIntensity; } } // Token: 0x06000C2F RID: 3119 RVA: 0x0001D7C0 File Offset: 0x0001B9C0 [Token(Token = "0x6000C2F")] [Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")] public IceChargeShotLightSet() { } // Token: 0x040014F0 RID: 5360 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40014F0")] public Light g_Light; // Token: 0x040014F1 RID: 5361 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40014F1")] public float Attenuation = 1f; // Token: 0x040014F2 RID: 5362 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40014F2")] private float g_fIntensity; }