using System; using System.Linq; using Cpp2IlInjected; using MarsSDK; using UnityEngine; // Token: 0x02000155 RID: 341 [Token(Token = "0x2000155")] public class ItemPool { // Token: 0x06001192 RID: 4498 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001192")] [Address(RVA = "0x10DE8C0", Offset = "0x10DD6C0", VA = "0x1810DE8C0")] public ItemPool(string itemName, Transform root, ItemSystem.ItemType itemType, int size, float aliveTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001193 RID: 4499 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001193")] [Address(RVA = "0x10DE660", Offset = "0x10DD460", VA = "0x1810DE660")] private void RegisterItemProcessor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001194 RID: 4500 RVA: 0x000284C4 File Offset: 0x000266C4 [Token(Token = "0x6001194")] [Address(RVA = "0x10DE320", Offset = "0x10DD120", VA = "0x1810DE320")] public void Init() { AssetItemRequest assetItemRequest = new AssetItemRequest(this.itemName); AssetItemRequest req = assetItemRequest; AssetItemRequest req2 = req; Action action = delegate { int assetGroup = req.AssetGroup; string k__BackingField = req.k__BackingField; Item component = Game.GetAsset(assetGroup, k__BackingField).GetComponent(); ItemPool <>4__this = this; float g_fUseTime = component.g_fUseTime; <>4__this.useTime = g_fUseTime; }; req2.k__BackingField = action; Game.LoadAsset(req); } // Token: 0x06001195 RID: 4501 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001195")] [Address(RVA = "0x10DE470", Offset = "0x10DD270", VA = "0x1810DE470")] public Item NewUse(Vector3 position, Quaternion rotation, bool isDiscarded) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001196 RID: 4502 RVA: 0x00028520 File Offset: 0x00026720 [Token(Token = "0x6001196")] [Address(RVA = "0x10DE280", Offset = "0x10DD080", VA = "0x1810DE280")] public void AllCheckFloor() { GameObjectPoolLimited gameObjectPoolLimited = this.pooledItems; Action action = this.itemProcessor; gameObjectPoolLimited.ProcessActivePool(action); } // Token: 0x06001197 RID: 4503 RVA: 0x00028548 File Offset: 0x00026748 [Token(Token = "0x6001197")] [Address(RVA = "0x10DE780", Offset = "0x10DD580", VA = "0x1810DE780")] public bool TryGetActiveProperty(int propertyID) { Item[] activePoolClone = this.pooledItems.GetActivePoolClone(); Func func = delegate(Item property) { int propertyID2 = propertyID; return property.g_iPropertyID == propertyID2; }; Item item = Enumerable.FirstOrDefault(activePoolClone, func); int num = 0; return item != num; } // Token: 0x06001198 RID: 4504 RVA: 0x00028594 File Offset: 0x00026794 [Token(Token = "0x6001198")] [Address(RVA = "0x5F9910", Offset = "0x5F8710", VA = "0x1805F9910")] public float GetUseTime() { return this.useTime; } // Token: 0x06001199 RID: 4505 RVA: 0x000285A8 File Offset: 0x000267A8 [Token(Token = "0x6001199")] [Address(RVA = "0x10DE2D0", Offset = "0x10DD0D0", VA = "0x1810DE2D0")] public void Dispose() { this.pooledItems.Dispose(); } // Token: 0x04001B60 RID: 7008 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001B60")] private GameObjectPoolLimited pooledItems; // Token: 0x04001B61 RID: 7009 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001B61")] private Action itemProcessor; // Token: 0x04001B62 RID: 7010 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001B62")] private string itemName; // Token: 0x04001B63 RID: 7011 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001B63")] private float useTime; // Token: 0x04001B64 RID: 7012 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4001B64")] private float aliveTime; }