using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000220 RID: 544 [Token(Token = "0x2000220")] public class LOD_Grass : MonoBehaviour { // Token: 0x06001517 RID: 5399 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001517")] [Address(RVA = "0x10E2A00", Offset = "0x10E1800", VA = "0x1810E2A00")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001518 RID: 5400 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001518")] [Address(RVA = "0x10E2D70", Offset = "0x10E1B70", VA = "0x1810E2D70")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001519 RID: 5401 RVA: 0x0002F9F8 File Offset: 0x0002DBF8 [Token(Token = "0x6001519")] [Address(RVA = "0x10E2FB0", Offset = "0x10E1DB0", VA = "0x1810E2FB0")] public LOD_Grass() { } // Token: 0x04002077 RID: 8311 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002077")] private Transform g_MainCamera; // Token: 0x04002078 RID: 8312 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002078")] public SkinnedMeshRenderer g_SMR; // Token: 0x04002079 RID: 8313 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002079")] public MeshRenderer g_MR; // Token: 0x0400207A RID: 8314 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400207A")] public float CulledDistance = 30f; // Token: 0x0400207B RID: 8315 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400207B")] public float DefSize = 1f; // Token: 0x0400207C RID: 8316 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400207C")] private float g_fHalfDis; // Token: 0x0400207D RID: 8317 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400207D")] private float g_fSize; // Token: 0x0400207E RID: 8318 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400207E")] private float g_OriginalX; // Token: 0x0400207F RID: 8319 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400207F")] private float g_OriginalY; // Token: 0x04002080 RID: 8320 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002080")] private float g_OriginalZ; }