using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200019F RID: 415 [Token(Token = "0x200019F")] public class Level04ChangeFog : SceneEvent { // Token: 0x060012BF RID: 4799 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012BF")] [Address(RVA = "0x10E3B70", Offset = "0x10E2970", VA = "0x1810E3B70", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012C0 RID: 4800 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012C0")] [Address(RVA = "0x10E3C40", Offset = "0x10E2A40", VA = "0x1810E3C40", Slot = "8")] public override void ReleaseEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012C1 RID: 4801 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012C1")] [Address(RVA = "0x10E3A60", Offset = "0x10E2860", VA = "0x1810E3A60", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012C2 RID: 4802 RVA: 0x0002B054 File Offset: 0x00029254 [Token(Token = "0x60012C2")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public Level04ChangeFog() { } // Token: 0x04001D14 RID: 7444 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D14")] public Color OriginalFogColor; // Token: 0x04001D15 RID: 7445 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001D15")] public float OriginalFogStart; // Token: 0x04001D16 RID: 7446 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001D16")] public float OriginalFogEnd; // Token: 0x04001D17 RID: 7447 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001D17")] public Color ChangeFogColor; // Token: 0x04001D18 RID: 7448 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001D18")] public float ChangeFogStart; // Token: 0x04001D19 RID: 7449 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4001D19")] public float ChangeFogEnd; }