using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000167 RID: 359 [Token(Token = "0x2000167")] public class Level04LightMagic : PassiveEvent { // Token: 0x170000B3 RID: 179 // (get) Token: 0x060011ED RID: 4589 RVA: 0x00028EEC File Offset: 0x000270EC [Token(Token = "0x170000B3")] private StageFlagData Flags { [Token(Token = "0x60011ED")] [Address(RVA = "0x10E6480", Offset = "0x10E5280", VA = "0x1810E6480")] get { return Game.GameSave.flags; } } // Token: 0x060011EE RID: 4590 RVA: 0x00028F0C File Offset: 0x0002710C [Token(Token = "0x60011EE")] [Address(RVA = "0x10E5E20", Offset = "0x10E4C20", VA = "0x1810E5E20", Slot = "5")] public override void Init() { this.Reset(); BoxCollider bc = this.BC; int num = 0; if (!(bc == num)) { this.BC.isTrigger = true; } Debug.LogError("找不到碰撞"); this.PS_Shell.Play(true); GameObject se_Remove = this.SE_Remove; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Remove, transform); this.g_SERemove = soundEffectOfPrefabs; Game.BindStageTimeScale(this.g_SERemove); GameObject se_Shell = this.SE_Shell; Transform transform2 = base.transform; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Shell, transform2); this.g_SEShell = soundEffectOfPrefabs2; Game.BindStageTimeScale(this.g_SEShell); GameObject se_StartRemove = this.SE_StartRemove; Transform transform3 = base.transform; SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_StartRemove, transform3); this.g_SEStartRemove = soundEffectOfPrefabs3; Game.BindStageTimeScale(this.g_SEStartRemove); GameObject se_StartShell = this.SE_StartShell; Transform transform4 = base.transform; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_StartShell, transform4); this.g_SEStartShell = soundEffectOfPrefabs4; Game.BindStageTimeScale(this.g_SEStartShell); } // Token: 0x060011EF RID: 4591 RVA: 0x00029010 File Offset: 0x00027210 [Token(Token = "0x60011EF")] [Address(RVA = "0x10E62B0", Offset = "0x10E50B0", VA = "0x1810E62B0")] public void StartUp() { Level04LightMagicController.LMSTATUS g_Status = this.LMC.g_Status; if (g_Status == Level04LightMagicController.LMSTATUS.UNACTIVE) { this.g_SEStartRemove.PlayRandom(1f, 1f); this.PS_ShellRemove.Play(true); Level04LightMagicController lmc = this.LMC; lmc.g_Status = (Level04LightMagicController.LMSTATUS)((ulong)1L); lmc.g_fWaitTime = 2f; return; } while (g_Status != Level04LightMagicController.LMSTATUS.ACTIVE) { } this.g_SEStartShell.PlayRandom(1f, 1f); this.PS_ShellCreate.Play(true); Level04LightMagicController lmc2 = this.LMC; int num = this.g_iIndex; Level04LightMagic[] lightMagic = lmc2.LightMagic; Debug.LogError("LightMagic編號錯誤"); Level04LightMagic[] lightMagic2 = lmc2.LightMagic; lmc2.g_Status = (Level04LightMagicController.LMSTATUS)((ulong)3L); lmc2.g_fWaitTime = 1.2f; Transform transform = lightMagic2[num].transform; lmc2.TargetPos = transform; throw new NullReferenceException(); } // Token: 0x060011F0 RID: 4592 RVA: 0x000290E8 File Offset: 0x000272E8 [Token(Token = "0x60011F0")] [Address(RVA = "0x10E6130", Offset = "0x10E4F30", VA = "0x1810E6130")] public void SetLightMagicController(Level04LightMagicController LightMagicController, int iIndex) { this.LMC = LightMagicController; this.g_iIndex = iIndex; } // Token: 0x060011F1 RID: 4593 RVA: 0x00029104 File Offset: 0x00027304 [Token(Token = "0x60011F1")] [Address(RVA = "0x10E6160", Offset = "0x10E4F60", VA = "0x1810E6160")] public void SetRemoveShell() { if (base.gameObject.activeInHierarchy) { this.PS_Shell.Stop(true); SphereCollider sc_Shell = this.SC_Shell; int num = 0; sc_Shell.enabled = num != 0; this.g_SERemove.PlayRandom(1f, 1f); return; } } // Token: 0x060011F2 RID: 4594 RVA: 0x00029158 File Offset: 0x00027358 [Token(Token = "0x60011F2")] [Address(RVA = "0x10E61E0", Offset = "0x10E4FE0", VA = "0x1810E61E0")] public void SetShell() { if (base.gameObject.activeInHierarchy) { this.PS_Shell.Play(true); this.SC_Shell.enabled = true; this.g_SEShell.PlayRandom(1f, 1f); return; } } // Token: 0x060011F3 RID: 4595 RVA: 0x000291A8 File Offset: 0x000273A8 [Token(Token = "0x60011F3")] [Address(RVA = "0x10E6260", Offset = "0x10E5060", VA = "0x1810E6260", Slot = "7")] public override void SetTimeScale(float fScaleTime) { Common.SetEffectTimeScale(this.PS_Shell, fScaleTime); Common.SetEffectTimeScale(this.PS_ShellCreate, fScaleTime); Common.SetEffectTimeScale(this.PS_ShellRemove, fScaleTime); } // Token: 0x060011F4 RID: 4596 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011F4")] [Address(RVA = "0x10E5D50", Offset = "0x10E4B50", VA = "0x1810E5D50")] public bool GetIsEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011F5 RID: 4597 RVA: 0x000291DC File Offset: 0x000273DC [Token(Token = "0x60011F5")] [Address(RVA = "0x10E6030", Offset = "0x10E4E30", VA = "0x1810E6030")] private void OnEnable() { Level04LightMagicController lmc = this.LMC; int num = 0; if (lmc != num && this.LMC.g_Status == Level04LightMagicController.LMSTATUS.UNACTIVE) { if (!this.Special || this.Flags.stage04Room01HatGet) { this.PS_Shell.Play(true); this.SC_Shell.enabled = true; return; } this.PS_Shell.Stop(true); SphereCollider sc_Shell = this.SC_Shell; int num2 = 0; sc_Shell.enabled = num2 != 0; } } // Token: 0x060011F6 RID: 4598 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011F6")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011F7 RID: 4599 RVA: 0x0002925C File Offset: 0x0002745C [Token(Token = "0x60011F7")] [Address(RVA = "0x10E5C30", Offset = "0x10E4A30", VA = "0x1810E5C30")] public void Check() { if (base.gameObject.activeInHierarchy) { Level04LightMagicController lmc = this.LMC; int num = 0; if (lmc != num && this.LMC.g_Status == Level04LightMagicController.LMSTATUS.UNACTIVE) { if (this.Special && !this.Flags.stage04Room01HatGet) { this.PS_Shell.Stop(true); SphereCollider sc_Shell = this.SC_Shell; int num2 = 0; sc_Shell.enabled = num2 != 0; return; } this.PS_Shell.Play(true); this.SC_Shell.enabled = true; return; } } } // Token: 0x060011F8 RID: 4600 RVA: 0x000292EC File Offset: 0x000274EC [Token(Token = "0x60011F8")] [Address(RVA = "0x10E6460", Offset = "0x10E5260", VA = "0x1810E6460")] public Level04LightMagic() { } // Token: 0x04001BB3 RID: 7091 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001BB3")] private Level04LightMagicController LMC; // Token: 0x04001BB4 RID: 7092 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001BB4")] public BoxCollider BC; // Token: 0x04001BB5 RID: 7093 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001BB5")] public ParticleSystem PS_Shell; // Token: 0x04001BB6 RID: 7094 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001BB6")] public ParticleSystem PS_ShellCreate; // Token: 0x04001BB7 RID: 7095 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001BB7")] public ParticleSystem PS_ShellRemove; // Token: 0x04001BB8 RID: 7096 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001BB8")] public SphereCollider SC_Shell; // Token: 0x04001BB9 RID: 7097 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001BB9")] public GameObject SE_Remove; // Token: 0x04001BBA RID: 7098 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001BBA")] public GameObject SE_Shell; // Token: 0x04001BBB RID: 7099 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001BBB")] public GameObject SE_StartRemove; // Token: 0x04001BBC RID: 7100 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001BBC")] public GameObject SE_StartShell; // Token: 0x04001BBD RID: 7101 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001BBD")] private SoundEffect g_SERemove; // Token: 0x04001BBE RID: 7102 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001BBE")] private SoundEffect g_SEShell; // Token: 0x04001BBF RID: 7103 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001BBF")] private SoundEffect g_SEStartRemove; // Token: 0x04001BC0 RID: 7104 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001BC0")] private SoundEffect g_SEStartShell; // Token: 0x04001BC1 RID: 7105 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001BC1")] public bool Special; // Token: 0x04001BC2 RID: 7106 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4001BC2")] private int g_iIndex = (int)((ulong)4294967295L); }