using System; using Cpp2IlInjected; // Token: 0x020001A2 RID: 418 [Token(Token = "0x20001A2")] public class Level04LightMagicUnactive : SceneEvent { // Token: 0x060012CD RID: 4813 RVA: 0x0002B318 File Offset: 0x00029518 [Token(Token = "0x60012CD")] [Address(RVA = "0x3F3700", Offset = "0x3F2500", VA = "0x1803F3700", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); this.LightMagicController.EventUnactive(); } // Token: 0x060012CE RID: 4814 RVA: 0x0002B33C File Offset: 0x0002953C [Token(Token = "0x60012CE")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public Level04LightMagicUnactive() { } // Token: 0x04001D46 RID: 7494 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D46")] public Level04LightMagicController LightMagicController; }