using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A4 RID: 420 [Token(Token = "0x20001A4")] public class Level04Room08_PS_RockFall : MonoBehaviour { // Token: 0x060012E5 RID: 4837 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012E5")] [Address(RVA = "0x3F37D0", Offset = "0x3F25D0", VA = "0x1803F37D0")] private void OnParticleCollision(GameObject other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012E6 RID: 4838 RVA: 0x0002BAD4 File Offset: 0x00029CD4 [Token(Token = "0x60012E6")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public Level04Room08_PS_RockFall() { } // Token: 0x04001D6C RID: 7532 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001D6C")] public Level04Room08 L04Room08; }