using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000DF RID: 223 [Token(Token = "0x20000DF")] public class Lightning : MonoBehaviour { // Token: 0x06000C3A RID: 3130 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C3A")] [Address(RVA = "0x3FA650", Offset = "0x3F9450", VA = "0x1803FA650")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C3B RID: 3131 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C3B")] [Address(RVA = "0x3FAB30", Offset = "0x3F9930", VA = "0x1803FAB30")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C3C RID: 3132 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C3C")] [Address(RVA = "0x3FA290", Offset = "0x3F9090", VA = "0x1803FA290")] public void NewUse(Vector3 v3StartPos, Vector3 v3EndPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C3D RID: 3133 RVA: 0x0001D8B0 File Offset: 0x0001BAB0 [Token(Token = "0x6000C3D")] [Address(RVA = "0x3FAFD0", Offset = "0x3F9DD0", VA = "0x1803FAFD0")] public Lightning() { } // Token: 0x040014FD RID: 5373 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40014FD")] private LineRenderer g_LR; // Token: 0x040014FE RID: 5374 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40014FE")] private Material g_Mat; // Token: 0x040014FF RID: 5375 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40014FF")] public Transform StartPos; // Token: 0x04001500 RID: 5376 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001500")] public Transform EndPos; // Token: 0x04001501 RID: 5377 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001501")] private Vector3 g_v3StartPos; // Token: 0x04001502 RID: 5378 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001502")] private Vector3 g_v3EndPos; // Token: 0x04001503 RID: 5379 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001503")] public float fTextureNum = 11f; // Token: 0x04001504 RID: 5380 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001504")] public float iYOffsetChangeTime = 0.03f; // Token: 0x04001505 RID: 5381 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001505")] public int iNodeNum; // Token: 0x04001506 RID: 5382 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4001506")] public float fRandomRange = 0.5f; // Token: 0x04001507 RID: 5383 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001507")] public float fDuration = 1f; // Token: 0x04001508 RID: 5384 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4001508")] public float fFadOut = 1f; // Token: 0x04001509 RID: 5385 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001509")] private Vector3[] g_v3OriginalPos; // Token: 0x0400150A RID: 5386 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400150A")] private float g_fYScale; // Token: 0x0400150B RID: 5387 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400150B")] private int g_iYOffset; // Token: 0x0400150C RID: 5388 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400150C")] private float g_fYOffsetTime; // Token: 0x0400150D RID: 5389 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x400150D")] private float g_fAlpha = 1f; // Token: 0x0400150E RID: 5390 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400150E")] private float g_fDuration; // Token: 0x0400150F RID: 5391 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400150F")] private float g_fFadOut; }