using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E1 RID: 225 [Token(Token = "0x20000E1")] public class LightningChargeBulletCollision : MonoBehaviour { // Token: 0x17000039 RID: 57 // (get) Token: 0x06000C42 RID: 3138 RVA: 0x0001DB2C File Offset: 0x0001BD2C [Token(Token = "0x17000039")] public GameSave GameSave { [Token(Token = "0x6000C42")] [Address(RVA = "0x3F9950", Offset = "0x3F8750", VA = "0x1803F9950")] get { return Game.GameSave; } } // Token: 0x06000C43 RID: 3139 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C43")] [Address(RVA = "0x3F6E70", Offset = "0x3F5C70", VA = "0x1803F6E70")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C44 RID: 3140 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C44")] [Address(RVA = "0x3F7490", Offset = "0x3F6290", VA = "0x1803F7490")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C45 RID: 3141 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C45")] [Address(RVA = "0x3F72A0", Offset = "0x3F60A0", VA = "0x1803F72A0")] public void ResetData(Vector3 Pos, Quaternion Rot) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C46 RID: 3142 RVA: 0x0001DB40 File Offset: 0x0001BD40 [Token(Token = "0x6000C46")] [Address(RVA = "0x3F9920", Offset = "0x3F8720", VA = "0x1803F9920")] public LightningChargeBulletCollision() { } // Token: 0x04001526 RID: 5414 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001526")] private AttackData[] g_AD; // Token: 0x04001527 RID: 5415 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001527")] public float g_fDuration = 0.7f; // Token: 0x04001528 RID: 5416 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4001528")] public float g_fDurationV2 = 0.8f; // Token: 0x04001529 RID: 5417 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001529")] private float g_fDurationVal; // Token: 0x0400152A RID: 5418 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400152A")] public float g_fIntervals = 0.1f; // Token: 0x0400152B RID: 5419 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400152B")] private float g_fIntervalsVal; // Token: 0x0400152C RID: 5420 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400152C")] private float g_fRadius = 4f; // Token: 0x0400152D RID: 5421 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400152D")] private bool g_bShake01; // Token: 0x0400152E RID: 5422 [FieldOffset(Offset = "0x39")] [Token(Token = "0x400152E")] private bool g_bShake02; // Token: 0x0400152F RID: 5423 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400152F")] private List g_TargetList; // Token: 0x04001530 RID: 5424 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001530")] public GameObject g_CollisionEffect; // Token: 0x04001531 RID: 5425 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001531")] private EffectPool g_CollisionPool; // Token: 0x04001532 RID: 5426 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001532")] public GameObject g_SECollisionObject; // Token: 0x04001533 RID: 5427 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001533")] private SoundEffectPool g_SECollision; // Token: 0x04001534 RID: 5428 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001534")] public GameObject g_EffLv01Object; // Token: 0x04001535 RID: 5429 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001535")] public GameObject g_EffLv03Object; // Token: 0x04001536 RID: 5430 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001536")] public GameObject g_EffLv05Object; // Token: 0x04001537 RID: 5431 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001537")] private EffectPool g_EffLv01; // Token: 0x04001538 RID: 5432 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001538")] private EffectPool g_EffLv03; // Token: 0x04001539 RID: 5433 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001539")] private EffectPool g_EffLv05; // Token: 0x0400153A RID: 5434 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400153A")] public GameObject g_SEObject; // Token: 0x0400153B RID: 5435 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400153B")] private SoundEffectPool g_SE; }