using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E2 RID: 226 [Token(Token = "0x20000E2")] public class LightningFloorAim : MonoBehaviour { // Token: 0x1700003A RID: 58 // (get) Token: 0x06000C47 RID: 3143 RVA: 0x0001DB80 File Offset: 0x0001BD80 [Token(Token = "0x1700003A")] private GameSave GameSave { [Token(Token = "0x6000C47")] [Address(RVA = "0x3FA240", Offset = "0x3F9040", VA = "0x1803FA240")] get { return Game.GameSave; } } // Token: 0x06000C48 RID: 3144 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C48")] [Address(RVA = "0x3F9A20", Offset = "0x3F8820", VA = "0x1803F9A20")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C49 RID: 3145 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C49")] [Address(RVA = "0x3FA040", Offset = "0x3F8E40", VA = "0x1803FA040")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C4A RID: 3146 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C4A")] [Address(RVA = "0x3F9C10", Offset = "0x3F8A10", VA = "0x1803F9C10")] public void Open() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C4B RID: 3147 RVA: 0x0001DB94 File Offset: 0x0001BD94 [Token(Token = "0x6000C4B")] [Address(RVA = "0x3F99A0", Offset = "0x3F87A0", VA = "0x1803F99A0")] public void Close() { this.g_EffLv01.Stop(0.5f); this.g_EffLv03.Stop(0.5f); this.g_EffLv05.Stop(0.5f); this.g_bEnable = false; } // Token: 0x06000C4C RID: 3148 RVA: 0x0001DBE0 File Offset: 0x0001BDE0 [Token(Token = "0x6000C4C")] [Address(RVA = "0x3F9A10", Offset = "0x3F8810", VA = "0x1803F9A10")] public bool GetEnable() { return this.g_bEnable; } // Token: 0x06000C4D RID: 3149 RVA: 0x0001DBF4 File Offset: 0x0001BDF4 [Token(Token = "0x6000C4D")] [Address(RVA = "0x3F9FE0", Offset = "0x3F8DE0", VA = "0x1803F9FE0")] public void SetTimeScale(float fTimeScale) { this.g_EffLv01.SetTimeScale(fTimeScale); this.g_EffLv03.SetTimeScale(fTimeScale); this.g_EffLv05.SetTimeScale(fTimeScale); } // Token: 0x06000C4E RID: 3150 RVA: 0x0001DC2C File Offset: 0x0001BE2C [Token(Token = "0x6000C4E")] [Address(RVA = "0x3FA220", Offset = "0x3F9020", VA = "0x1803FA220")] public LightningFloorAim() { } // Token: 0x0400153C RID: 5436 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400153C")] public GameObject EffLv01Object; // Token: 0x0400153D RID: 5437 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400153D")] public GameObject EffLv03Object; // Token: 0x0400153E RID: 5438 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400153E")] public GameObject EffLv05Object; // Token: 0x0400153F RID: 5439 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400153F")] private EffectPool g_EffLv01; // Token: 0x04001540 RID: 5440 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001540")] private EffectPool g_EffLv03; // Token: 0x04001541 RID: 5441 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001541")] private EffectPool g_EffLv05; // Token: 0x04001542 RID: 5442 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001542")] private Transform g_Decal; // Token: 0x04001543 RID: 5443 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001543")] private float g_fDecalRotateSpeed = 10f; // Token: 0x04001544 RID: 5444 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001544")] private Material g_DecalMat; // Token: 0x04001545 RID: 5445 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001545")] private Color g_OriginalColor; // Token: 0x04001546 RID: 5446 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001546")] private Color g_Color; // Token: 0x04001547 RID: 5447 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001547")] private float g_fColorSpeed = 5f; // Token: 0x04001548 RID: 5448 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001548")] private bool g_bEnable; // Token: 0x04001549 RID: 5449 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001549")] private float g_fLife; }