using System; using System.Collections.Generic; using Cpp2IlInjected; using MEC; using UnityEngine; using UnityEngine.SceneManagement; // Token: 0x02000162 RID: 354 [Token(Token = "0x2000162")] public class LoaderSceneManager : GameSceneBase { // Token: 0x060011C7 RID: 4551 RVA: 0x00028980 File Offset: 0x00026B80 [Token(Token = "0x60011C7")] [Address(RVA = "0x3FBAA0", Offset = "0x3FA8A0", VA = "0x1803FBAA0", Slot = "4")] public override void Enter() { this.UpdateProgress(-1f); int num = 0; Game.FadeInBlackScreen((float)0, num); int num2; LoaderSceneManager.d__3 d__ = new LoaderSceneManager.d__3(num2); num2 = 0; d__.<>4__this = this; CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(d__); } // Token: 0x060011C8 RID: 4552 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011C8")] [Address(RVA = "0x3FBDD0", Offset = "0x3FABD0", VA = "0x1803FBDD0")] private IEnumerator Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011C9 RID: 4553 RVA: 0x000289C0 File Offset: 0x00026BC0 [Token(Token = "0x60011C9")] [Address(RVA = "0x3FBC30", Offset = "0x3FAA30", VA = "0x1803FBC30")] private void LoadScene() { AsyncOperation asyncOperation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(Game.SceneData.nextSceneName); this.loader = asyncOperation; AsyncOperation asyncOperation2 = this.loader; int num = 0; asyncOperation2.allowSceneActivation = num != 0; int num2; LoaderSceneManager.d__5 d__ = new LoaderSceneManager.d__5(num2); num2 = 0; d__.<>4__this = this; CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(d__); } // Token: 0x060011CA RID: 4554 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011CA")] [Address(RVA = "0x3FBD60", Offset = "0x3FAB60", VA = "0x1803FBD60")] private IEnumerator ProcessLoading() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011CB RID: 4555 RVA: 0x00028A14 File Offset: 0x00026C14 [Token(Token = "0x60011CB")] [Address(RVA = "0x3FBEF0", Offset = "0x3FACF0", VA = "0x1803FBEF0")] private void UpdateProgress(float progressValue = -1f) { if (0 > (int)progressValue) { } Game.GetSceneLoadingUI().UpdateProgress(progressValue); } // Token: 0x060011CC RID: 4556 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011CC")] [Address(RVA = "0x3FB8A0", Offset = "0x3FA6A0", VA = "0x1803FB8A0")] private void CompleteLoading() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011CD RID: 4557 RVA: 0x00028A38 File Offset: 0x00026C38 [Token(Token = "0x60011CD")] [Address(RVA = "0x3FBB70", Offset = "0x3FA970", VA = "0x1803FBB70")] private void HideLoading() { UISceneLoading sceneLoadingUI = Game.GetSceneLoadingUI(); Action action = delegate { Game.FinishSceneLoading(this.loader); }; sceneLoadingUI.Hide(action); } // Token: 0x060011CE RID: 4558 RVA: 0x00028A68 File Offset: 0x00026C68 [Token(Token = "0x60011CE")] [Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")] public LoaderSceneManager() { } // Token: 0x04001BA1 RID: 7073 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001BA1")] private AsyncOperation loader; // Token: 0x04001BA2 RID: 7074 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001BA2")] private float progress; }