using System; using Cpp2IlInjected; // Token: 0x02000161 RID: 353 [Token(Token = "0x2000161")] public class LocalizationData { // Token: 0x170000AD RID: 173 // (get) Token: 0x060011C4 RID: 4548 RVA: 0x00028938 File Offset: 0x00026B38 [Token(Token = "0x170000AD")] public GameTextData SystemText { [Token(Token = "0x60011C4")] [Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")] get { return this.systemText; } } // Token: 0x170000AE RID: 174 // (get) Token: 0x060011C5 RID: 4549 RVA: 0x0002894C File Offset: 0x00026B4C [Token(Token = "0x170000AE")] public GameFontPack FontPack { [Token(Token = "0x60011C5")] [Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")] get { return this.fontPack; } } // Token: 0x060011C6 RID: 4550 RVA: 0x00028960 File Offset: 0x00026B60 [Token(Token = "0x60011C6")] [Address(RVA = "0x3FBF90", Offset = "0x3FAD90", VA = "0x1803FBF90")] public LocalizationData(GameTextData systemText, GameFontPack fontPack) { /* An exception occurred when decompiling this method (060011C6) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void LocalizationData::.ctor(GameTextData,GameFontPack) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; call:void(object::.ctor, ldloc:LocalizationData[exp:object](this)); stfld:GameTextData(LocalizationData::systemText, ldloc:LocalizationData(this), ldloc:GameTextData(systemText)); stfld:GameFontPack(LocalizationData::fontPack, ldloc:LocalizationData(this), ldloc:GameFontPack(fontPack)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x04001B9F RID: 7071 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001B9F")] private GameTextData systemText; // Token: 0x04001BA0 RID: 7072 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001BA0")] private GameFontPack fontPack; }