using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200009E RID: 158 [Token(Token = "0x200009E")] public class LockPoint : MonoBehaviour { // Token: 0x060006EB RID: 1771 RVA: 0x0001060C File Offset: 0x0000E80C [Token(Token = "0x60006EB")] [Address(RVA = "0x3FC020", Offset = "0x3FAE20", VA = "0x1803FC020")] public void SetLockState(bool locked) { this.isLocked = locked; } // Token: 0x060006EC RID: 1772 RVA: 0x00010620 File Offset: 0x0000E820 [Token(Token = "0x60006EC")] [Address(RVA = "0x3FBFF0", Offset = "0x3FADF0", VA = "0x1803FBFF0")] public bool GetLockState() { return this.isLocked; } // Token: 0x060006ED RID: 1773 RVA: 0x00010634 File Offset: 0x0000E834 [Token(Token = "0x60006ED")] [Address(RVA = "0x3FC010", Offset = "0x3FAE10", VA = "0x1803FC010")] public void SetLockEnable(bool bEnable) { this.isLockEnabled = bEnable; } // Token: 0x060006EE RID: 1774 RVA: 0x00010648 File Offset: 0x0000E848 [Token(Token = "0x60006EE")] [Address(RVA = "0x3FBFE0", Offset = "0x3FADE0", VA = "0x1803FBFE0")] public bool GetLockEnable() { return this.isLockEnabled; } // Token: 0x060006EF RID: 1775 RVA: 0x0001065C File Offset: 0x0000E85C [Token(Token = "0x60006EF")] [Address(RVA = "0x3FC000", Offset = "0x3FAE00", VA = "0x1803FC000")] public Transform GetTransform() { return base.transform; } // Token: 0x060006F0 RID: 1776 RVA: 0x00010670 File Offset: 0x0000E870 [Token(Token = "0x60006F0")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public LockPoint() { } // Token: 0x04000801 RID: 2049 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000801")] private bool isLockEnabled; // Token: 0x04000802 RID: 2050 [FieldOffset(Offset = "0x19")] [Token(Token = "0x4000802")] private bool isLocked; }