using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200003C RID: 60 [Token(Token = "0x200003C")] public static class LogEventHandler { // Token: 0x060001BB RID: 443 RVA: 0x00006CF8 File Offset: 0x00004EF8 [Token(Token = "0x60001BB")] [Address(RVA = "0x3FEAD0", Offset = "0x3FD8D0", VA = "0x1803FEAD0")] public static void AddLogCallback(Application.LogCallback callback) { Application.logMessageReceived += callback; } // Token: 0x060001BC RID: 444 RVA: 0x00006D0C File Offset: 0x00004F0C [Token(Token = "0x60001BC")] [Address(RVA = "0x3FEAE0", Offset = "0x3FD8E0", VA = "0x1803FEAE0")] public static void RemoveLogCallback(Application.LogCallback callback) { Application.logMessageReceived -= callback; } }