using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200003F RID: 63 [Token(Token = "0x200003F")] public class LogHistoryItem { // Token: 0x060001DE RID: 478 RVA: 0x00006F7C File Offset: 0x0000517C [Token(Token = "0x60001DE")] [Address(RVA = "0x3FEAF0", Offset = "0x3FD8F0", VA = "0x1803FEAF0")] public LogHistoryItem(LogType type, string message, float time, string stackTrace = "") { this.LogMessage = message; this.Type = type; this.StackTrace = 0; this.Time = time; } // Token: 0x04000231 RID: 561 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000231")] public LogType Type; // Token: 0x04000232 RID: 562 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000232")] public string StackTrace; // Token: 0x04000233 RID: 563 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000233")] public string LogMessage; // Token: 0x04000234 RID: 564 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000234")] public float Time; }