using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000329 RID: 809 [Token(Token = "0x2000329")] public class LootBoxController : MonoBehaviour { // Token: 0x06002049 RID: 8265 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002049")] [Address(RVA = "0x400560", Offset = "0x3FF360", VA = "0x180400560")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204A RID: 8266 RVA: 0x0004D374 File Offset: 0x0004B574 [Token(Token = "0x600204A")] [Address(RVA = "0x400100", Offset = "0x3FEF00", VA = "0x180400100")] private void OnMouseDown() { if (!this.isOpened) { IEnumerator enumerator = this.PlayFx(); Coroutine coroutine = base.StartCoroutine(enumerator); return; } } // Token: 0x0600204B RID: 8267 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600204B")] [Address(RVA = "0x400130", Offset = "0x3FEF30", VA = "0x180400130")] private IEnumerator PlayFx() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204C RID: 8268 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600204C")] [Address(RVA = "0x4001A0", Offset = "0x3FEFA0", VA = "0x1804001A0")] private IEnumerator PlayIcon() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204D RID: 8269 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600204D")] [Address(RVA = "0x3FFFE0", Offset = "0x3FEDE0", VA = "0x1803FFFE0")] public void ChangedFx(int i) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204E RID: 8270 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600204E")] [Address(RVA = "0x400420", Offset = "0x3FF220", VA = "0x180400420")] public void SetupVfx() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204F RID: 8271 RVA: 0x0004D39C File Offset: 0x0004B59C [Token(Token = "0x600204F")] [Address(RVA = "0x400100", Offset = "0x3FEF00", VA = "0x180400100")] public void PlayAllVfx() { if (!this.isOpened) { IEnumerator enumerator = this.PlayFx(); Coroutine coroutine = base.StartCoroutine(enumerator); return; } } // Token: 0x06002050 RID: 8272 RVA: 0x0004D3C4 File Offset: 0x0004B5C4 [Token(Token = "0x6002050")] [Address(RVA = "0x400210", Offset = "0x3FF010", VA = "0x180400210")] public void ResetVfx() { GameObject[] array = GameObject.FindGameObjectsWithTag("Effects"); this.DesFxObjs = array; GameObject[] desFxObjs = this.DesFxObjs; int num = 0; int length = desFxObjs.Length; if (num < length) { UnityEngine.Object.Destroy(desFxObjs[num].gameObject); num++; } this.isOpened = num != 0; GameObject[] array2 = GameObject.FindGameObjectsWithTag("Icon"); this.DesIconObjs = array2; GameObject[] desIconObjs = this.DesIconObjs; int length2 = desIconObjs.Length; if (num < length2) { UnityEngine.Object.Destroy(desIconObjs[num].gameObject); num++; } int num2; LootBoxController.d__13 d__ = new LootBoxController.d__13(num2); num2 = 0; d__.<>4__this = this; Coroutine coroutine = base.StartCoroutine(d__); } // Token: 0x06002051 RID: 8273 RVA: 0x0004D478 File Offset: 0x0004B678 [Token(Token = "0x6002051")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public LootBoxController() { } // Token: 0x0400299E RID: 10654 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400299E")] public int idIcon; // Token: 0x0400299F RID: 10655 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400299F")] public int idEffect; // Token: 0x040029A0 RID: 10656 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029A0")] public bool isOpened; // Token: 0x040029A1 RID: 10657 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029A1")] public GameObject[] IconPrefabs; // Token: 0x040029A2 RID: 10658 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40029A2")] public GameObject[] EffectPrefabs; // Token: 0x040029A3 RID: 10659 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40029A3")] public GameObject[] DesFxObjs; // Token: 0x040029A4 RID: 10660 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40029A4")] public GameObject[] DesIconObjs; // Token: 0x040029A5 RID: 10661 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40029A5")] private GameObject Lootbox; // Token: 0x040029A6 RID: 10662 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40029A6")] public Text effectsText; // Token: 0x040029A7 RID: 10663 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40029A7")] public Text nameEffectText; }