using System; using System.Xml; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace MTAssets.UltimateLODSystem { // Token: 0x020005EC RID: 1516 [Token(Token = "0x20005EC")] public class ChangeLodAutoManagement : MonoBehaviour { // Token: 0x06002FC4 RID: 12228 RVA: 0x00065908 File Offset: 0x00063B08 [Token(Token = "0x6002FC4")] [Address(RVA = "0xE81D90", Offset = "0xE80B90", VA = "0x180E81D90")] private void Update() { this.buttonText.text = "Disable Global Ultimate LOD System"; this.explanation.text = "ULOD System is Enabled. Consult the documentation for more details on the feature of enabling/disabling the ULOD system while the game is running."; this.buttonText.text = "Enable Global Ultimate LOD System"; bool dtdValidation = ((IDtdParserAdapterWithValidation)this.explanation).DtdValidation; } // Token: 0x06002FC5 RID: 12229 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FC5")] [Address(RVA = "0xE81F70", Offset = "0xE80D70", VA = "0x180E81F70")] public void buttonEnableAutoManagement() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FC6 RID: 12230 RVA: 0x00065958 File Offset: 0x00063B58 [Token(Token = "0x6002FC6")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public ChangeLodAutoManagement() { } // Token: 0x04003A09 RID: 14857 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A09")] public Text buttonText; // Token: 0x04003A0A RID: 14858 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003A0A")] public Text explanation; } }