using System; using System.Xml; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace MTAssets.UltimateLODSystem { // Token: 0x020005ED RID: 1517 [Token(Token = "0x20005ED")] public class RuntimeScanDemo : MonoBehaviour { // Token: 0x06002FC7 RID: 12231 RVA: 0x0006596C File Offset: 0x00063B6C [Token(Token = "0x6002FC7")] [Address(RVA = "0x4305D0", Offset = "0x42F3D0", VA = "0x1804305D0")] private void Start() { UnityEvent onDoneScan = this.ulodOfScene.onDoneScan; UnityAction unityAction = delegate { this.scanStatus.text = "Scan Done! Showing LOD Demo"; this.cameraAnimator.SetBool("runLoop", true); this.buttonObj.SetActive(true); }; onDoneScan.AddListener(unityAction); UnityEvent onUndoScan = this.ulodOfScene.onUndoScan; UnityAction unityAction2 = delegate { this.scanStatus.text = "No Scan Performed Yet"; Animator animator = this.cameraAnimator; int num = 0; animator.SetBool("runLoop", num != 0); this.buttonObj.SetActive(true); }; onUndoScan.AddListener(unityAction2); } // Token: 0x06002FC8 RID: 12232 RVA: 0x000659C0 File Offset: 0x00063BC0 [Token(Token = "0x6002FC8")] [Address(RVA = "0x4307E0", Offset = "0x42F5E0", VA = "0x1804307E0")] private void Update() { if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent()) { this.buttonText.text = "Undo Current Scan And Delete Generated LODs"; } if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent()) { bool dtdValidation = ((IDtdParserAdapterWithValidation)this.buttonText).DtdValidation; return; } } // Token: 0x06002FC9 RID: 12233 RVA: 0x00065A0C File Offset: 0x00063C0C [Token(Token = "0x6002FC9")] [Address(RVA = "0x4304C0", Offset = "0x42F2C0", VA = "0x1804304C0")] public void StartUndoScan() { if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent()) { this.scanStatus.text = "Undoing Scan..."; GameObject gameObject = this.buttonObj; int num = 0; gameObject.SetActive(num != 0); this.ulodOfScene.UndoCurrentScanWorkingAndDeleteGeneratedMeshes(true, true); return; } if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent()) { this.scanStatus.text = "Scanning..."; GameObject gameObject2 = this.buttonObj; int num2 = 0; gameObject2.SetActive(num2 != 0); this.ulodOfScene.ScanAllMeshesAndGenerateLodsGroups(); return; } } // Token: 0x06002FCA RID: 12234 RVA: 0x00065A98 File Offset: 0x00063C98 [Token(Token = "0x6002FCA")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public RuntimeScanDemo() { } // Token: 0x04003A0B RID: 14859 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A0B")] public UltimateLevelOfDetail ulodOfScene; // Token: 0x04003A0C RID: 14860 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003A0C")] public Text buttonText; // Token: 0x04003A0D RID: 14861 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003A0D")] public GameObject buttonObj; // Token: 0x04003A0E RID: 14862 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003A0E")] public Text scanStatus; // Token: 0x04003A0F RID: 14863 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003A0F")] public Animator cameraAnimator; } }