using System; using Cpp2IlInjected; using UnityEngine; namespace MTAssets.UltimateLODSystem { // Token: 0x02000603 RID: 1539 [Token(Token = "0x2000603")] [AddComponentMenu("MT Assets/Ultimate LOD System/Ultimate Level Of Detail Pivot")] public class UltimateLevelOfDetailPivot : MonoBehaviour { // Token: 0x06003038 RID: 12344 RVA: 0x00066470 File Offset: 0x00064670 [Token(Token = "0x6003038")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public UltimateLevelOfDetailPivot() { } // Token: 0x04003A82 RID: 14978 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A82")] [HideInInspector] public UltimateLevelOfDetail targetUlodToChangePivot; } }