using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A7 RID: 423 [Token(Token = "0x20001A7")] public class MagicWall : SceneEvent { // Token: 0x060012EE RID: 4846 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012EE")] [Address(RVA = "0x400E50", Offset = "0x3FFC50", VA = "0x180400E50", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012EF RID: 4847 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012EF")] [Address(RVA = "0x4011B0", Offset = "0x3FFFB0", VA = "0x1804011B0", Slot = "8")] public override void ReleaseEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012F0 RID: 4848 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012F0")] [Address(RVA = "0x401000", Offset = "0x3FFE00", VA = "0x180401000", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012F1 RID: 4849 RVA: 0x0002BBF0 File Offset: 0x00029DF0 [Token(Token = "0x60012F1")] [Address(RVA = "0x4012D0", Offset = "0x4000D0", VA = "0x1804012D0")] public MagicWall() { } // Token: 0x04001D7A RID: 7546 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D7A")] public GameObject EffectMagicWall; // Token: 0x04001D7B RID: 7547 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D7B")] private EffectPool g_Effect; // Token: 0x04001D7C RID: 7548 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001D7C")] private BoxCollider g_BCWall; // Token: 0x04001D7D RID: 7549 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001D7D")] public bool PlaySE = true; }