using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000344 RID: 836 [Token(Token = "0x2000344")] public class MakeSomeNoise : MonoBehaviour { // Token: 0x060020BE RID: 8382 RVA: 0x0004E05C File Offset: 0x0004C25C [Token(Token = "0x60020BE")] [Address(RVA = "0x4012E0", Offset = "0x4000E0", VA = "0x1804012E0")] public MakeSomeNoise() { } // Token: 0x04002A11 RID: 10769 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A11")] public float power = 3f; // Token: 0x04002A12 RID: 10770 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002A12")] public float scale = 1f; // Token: 0x04002A13 RID: 10771 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A13")] public float timeScale = 1f; // Token: 0x04002A14 RID: 10772 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002A14")] private float xOffset; // Token: 0x04002A15 RID: 10773 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A15")] private float yOffset; // Token: 0x04002A16 RID: 10774 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002A16")] private MeshFilter mf; }