using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A8 RID: 424 [Token(Token = "0x20001A8")] public class MonsterAura : EnemyEvent { // Token: 0x060012F2 RID: 4850 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012F2")] [Address(RVA = "0xBC57E0", Offset = "0xBC45E0", VA = "0x180BC57E0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012F3 RID: 4851 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012F3")] [Address(RVA = "0xBC5DE0", Offset = "0xBC4BE0", VA = "0x180BC5DE0", Slot = "13")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012F4 RID: 4852 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012F4")] [Address(RVA = "0xBC5BA0", Offset = "0xBC49A0", VA = "0x180BC5BA0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012F5 RID: 4853 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012F5")] [Address(RVA = "0xBC5C70", Offset = "0xBC4A70", VA = "0x180BC5C70", Slot = "8")] public override void ReleaseEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012F6 RID: 4854 RVA: 0x0002BC0C File Offset: 0x00029E0C [Token(Token = "0x60012F6")] [Address(RVA = "0xBC57D0", Offset = "0xBC45D0", VA = "0x180BC57D0")] public MonsterAura() { } // Token: 0x04001D7E RID: 7550 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001D7E")] public float CreateMonsterRate = 5f; // Token: 0x04001D7F RID: 7551 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001D7F")] protected float g_fRate; // Token: 0x04001D80 RID: 7552 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001D80")] public GameObject MagicAura; // Token: 0x04001D81 RID: 7553 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001D81")] public GameObject CallEffect; // Token: 0x04001D82 RID: 7554 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001D82")] protected int g_iIndex; // Token: 0x04001D83 RID: 7555 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001D83")] protected EffectPool g_MagicAura; // Token: 0x04001D84 RID: 7556 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001D84")] protected EffectPool g_CallEffect; // Token: 0x04001D85 RID: 7557 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001D85")] public GameObject SEMonsterAuraObject; // Token: 0x04001D86 RID: 7558 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001D86")] protected SoundEffectPool g_SE; }