using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001AD RID: 429 [Token(Token = "0x20001AD")] public class MoveFloor : SceneEvent { // Token: 0x06001305 RID: 4869 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001305")] [Address(RVA = "0xBD09B0", Offset = "0xBCF7B0", VA = "0x180BD09B0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001306 RID: 4870 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001306")] [Address(RVA = "0xBD0DC0", Offset = "0xBCFBC0", VA = "0x180BD0DC0")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001307 RID: 4871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001307")] [Address(RVA = "0xBD0C40", Offset = "0xBCFA40", VA = "0x180BD0C40", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001308 RID: 4872 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001308")] [Address(RVA = "0xBD0D60", Offset = "0xBCFB60", VA = "0x180BD0D60")] public void SaveSystemScriptOpen() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001309 RID: 4873 RVA: 0x0002BCB8 File Offset: 0x00029EB8 [Token(Token = "0x6001309")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public MoveFloor() { } // Token: 0x04001D98 RID: 7576 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D98")] public Transform tFloor; // Token: 0x04001D99 RID: 7577 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D99")] public Transform tPosition; // Token: 0x04001D9A RID: 7578 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001D9A")] public GameObject OpenEffectObject; // Token: 0x04001D9B RID: 7579 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001D9B")] public GameObject EndEffectObject; // Token: 0x04001D9C RID: 7580 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001D9C")] public GameObject SE_Move; // Token: 0x04001D9D RID: 7581 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001D9D")] public bool bEndShake; // Token: 0x04001D9E RID: 7582 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001D9E")] private EffectPool g_eOpenEffect; // Token: 0x04001D9F RID: 7583 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001D9F")] private EffectPool g_eEndEff; // Token: 0x04001DA0 RID: 7584 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001DA0")] private SoundEffect g_SEMove; }