using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001AE RID: 430 [Token(Token = "0x20001AE")] public class MoveObject : SceneEvent { // Token: 0x0600130A RID: 4874 RVA: 0x0002BCCC File Offset: 0x00029ECC [Token(Token = "0x600130A")] [Address(RVA = "0xBD11F0", Offset = "0xBCFFF0", VA = "0x180BD11F0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); Transform @object = this.Object; int num = 0; if (@object == num) { Debug.LogError("錯誤"); } this.g_fTime = 4.5f; } // Token: 0x0600130B RID: 4875 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600130B")] [Address(RVA = "0xBD12B0", Offset = "0xBD00B0", VA = "0x180BD12B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600130C RID: 4876 RVA: 0x0002BD08 File Offset: 0x00029F08 [Token(Token = "0x600130C")] [Address(RVA = "0xBD1410", Offset = "0xBD0210", VA = "0x180BD1410")] public MoveObject() { } // Token: 0x04001DA1 RID: 7585 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DA1")] public Transform Object; // Token: 0x04001DA2 RID: 7586 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DA2")] public Vector3 TargetPosition; // Token: 0x04001DA3 RID: 7587 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001DA3")] public float Speed = 1f; // Token: 0x04001DA4 RID: 7588 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001DA4")] private float g_fTime; }