using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; using UnityEngine.AI; // Token: 0x020000A3 RID: 163 [Token(Token = "0x20000A3")] public class NPC : MonoBehaviour { // Token: 0x0600073D RID: 1853 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600073D")] [Address(RVA = "0xBD4D90", Offset = "0xBD3B90", VA = "0x180BD4D90", Slot = "4")] public virtual void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600073E RID: 1854 RVA: 0x00010BFC File Offset: 0x0000EDFC [Token(Token = "0x600073E")] [Address(RVA = "0xBD5F50", Offset = "0xBD4D50", VA = "0x180BD5F50", Slot = "5")] protected virtual void OnEnable() { if (base.CompareTag("NPC")) { Game.sceneManager.AddNpc(this); return; } } // Token: 0x0600073F RID: 1855 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600073F")] [Address(RVA = "0xBD6670", Offset = "0xBD5470", VA = "0x180BD6670", Slot = "6")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000740 RID: 1856 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000740")] [Address(RVA = "0xBD5E60", Offset = "0xBD4C60", VA = "0x180BD5E60", Slot = "7")] protected virtual void OnDisable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000741 RID: 1857 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000741")] [Address(RVA = "0xBD4B90", Offset = "0xBD3990", VA = "0x180BD4B90", Slot = "8")] public virtual void CrossFade(string AniName, float fBlenderTime = 0.05f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000742 RID: 1858 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000742")] [Address(RVA = "0xBD4C90", Offset = "0xBD3A90", VA = "0x180BD4C90", Slot = "9")] public virtual void FaceCrossFade(string AniName, float fBlenderTime = 0.05f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000743 RID: 1859 RVA: 0x00010C2C File Offset: 0x0000EE2C [Token(Token = "0x6000743")] [Address(RVA = "0xBD6220", Offset = "0xBD5020", VA = "0x180BD6220", Slot = "10")] public virtual void SetLookAtTarget(Transform Target) { LookAtIK lookAtIK = this.g_LookAt; int num = 0; if (!(lookAtIK == num)) { this.g_LookAtTargetSet = Target; int num2 = 0; bool flag = Target != num2; this.g_bLookAtEnable = flag; } this.g_bLookAtEnable = false; this.g_LookAtTargetSet = (ulong)0L; } // Token: 0x06000744 RID: 1860 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000744")] [Address(RVA = "0xBD63A0", Offset = "0xBD51A0", VA = "0x180BD63A0", Slot = "11")] public virtual void SetMoveTargetWalk(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000745 RID: 1861 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000745")] [Address(RVA = "0xBD6440", Offset = "0xBD5240", VA = "0x180BD6440", Slot = "12")] public virtual void SetMoveTarget(Vector3 v3Target, float fMoveSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000746 RID: 1862 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000746")] [Address(RVA = "0xBD6300", Offset = "0xBD5100", VA = "0x180BD6300", Slot = "13")] public virtual void SetMoveTargetRun(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000747 RID: 1863 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000747")] [Address(RVA = "0xBD65B0", Offset = "0xBD53B0", VA = "0x180BD65B0", Slot = "14")] public virtual void SetTurnTarget(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000748 RID: 1864 RVA: 0x00010C7C File Offset: 0x0000EE7C [Token(Token = "0x6000748")] [Address(RVA = "0xBD6040", Offset = "0xBD4E40", VA = "0x180BD6040", Slot = "15")] public virtual void SetDialogueEvent(LoadScript Event) { Dialogue dialogue = this.g_Dialog; int num = 0; if (dialogue != num) { int num2 = 0; bool flag = Event == num2; Dialogue dialogue2 = this.g_Dialog; if (flag) { GameObject gameObject = dialogue.gameObject; int num3 = 0; gameObject.SetActive(num3 != 0); return; } ulong num4; dialogue2.gameObject.SetActive(num4 != 0UL); this.g_Dialog.DialogueEvent = Event; } } // Token: 0x06000749 RID: 1865 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000749")] [Address(RVA = "0xBD5890", Offset = "0xBD4690", VA = "0x180BD5890")] protected void NPCNavigation(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600074A RID: 1866 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600074A")] [Address(RVA = "0xBD52F0", Offset = "0xBD40F0", VA = "0x180BD52F0")] protected void NPCNavigation() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600074B RID: 1867 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600074B")] [Address(RVA = "0xBD6640", Offset = "0xBD5440", VA = "0x180BD6640")] protected Vector3 SetYZero(Vector3 Val) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600074C RID: 1868 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600074C")] [Address(RVA = "0xBD64F0", Offset = "0xBD52F0", VA = "0x180BD64F0", Slot = "16")] public virtual void SetRimColor(Color Col) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600074D RID: 1869 RVA: 0x00010CE8 File Offset: 0x0000EEE8 [Token(Token = "0x600074D")] [Address(RVA = "0xBD6510", Offset = "0xBD5310", VA = "0x180BD6510", Slot = "17")] public virtual void SetTimeScale(float fTimeScale) { Animator animator = this.g_Ani; this.g_fTimeScale = fTimeScale; int num = 0; if (animator != num) { Animator animator2 = this.g_Ani; float num2 = this.g_fTimeScale; animator2.speed = num2; } } // Token: 0x0600074E RID: 1870 RVA: 0x00010D2C File Offset: 0x0000EF2C [Token(Token = "0x600074E")] [Address(RVA = "0xBD6160", Offset = "0xBD4F60", VA = "0x180BD6160", Slot = "18")] public virtual void SetEnable(bool bEnable) { CharacterController controller = this.g_Move.controller; int num = 0; if (controller != num) { MoveController moveController = this.g_Move; int num2 = 0; moveController.moveSpeed = (float)num2; moveController.inputSpeed = (float)num2; } base.gameObject.SetActive(bEnable); } // Token: 0x0600074F RID: 1871 RVA: 0x00010D7C File Offset: 0x0000EF7C [Token(Token = "0x600074F")] [Address(RVA = "0xBCB8E0", Offset = "0xBCA6E0", VA = "0x180BCB8E0", Slot = "19")] public virtual void SetAnimationWeight(float fWeight) { this.g_fAniWeightSet = fWeight; } // Token: 0x06000750 RID: 1872 RVA: 0x00010D90 File Offset: 0x0000EF90 [Token(Token = "0x6000750")] [Address(RVA = "0xBD6E80", Offset = "0xBD5C80", VA = "0x180BD6E80")] public NPC() { float z = Vector3.zero.z; this.g_v3NavTarget.z = z; float z2 = Vector3.zero.z; this.g_v3NavMoveSeeDirection.z = z2; this.g_iPathIndex = (int)((ulong)4294967295L); this.g_fNavUpdateTime = 1f; this.g_fTimeScale = 1f; base..ctor(); } // Token: 0x0400083C RID: 2108 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400083C")] protected Animator g_Ani; // Token: 0x0400083D RID: 2109 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400083D")] protected float g_fAniMoveSpeed; // Token: 0x0400083E RID: 2110 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400083E")] protected float g_fAniRotateSpeed; // Token: 0x0400083F RID: 2111 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400083F")] protected Vector3 g_v3PreForward; // Token: 0x04000840 RID: 2112 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000840")] protected LookAtIK g_LookAt; // Token: 0x04000841 RID: 2113 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000841")] protected Transform g_LookAtTarget; // Token: 0x04000842 RID: 2114 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000842")] protected Transform g_LookAtTargetSet; // Token: 0x04000843 RID: 2115 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000843")] protected bool g_bLookAtEnable; // Token: 0x04000844 RID: 2116 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000844")] protected float g_fLookAtWeight; // Token: 0x04000845 RID: 2117 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000845")] protected MoveController g_Move; // Token: 0x04000846 RID: 2118 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000846")] protected float g_fWalkSpeed = 0.5f; // Token: 0x04000847 RID: 2119 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4000847")] protected float g_fRunSpeed = 8f; // Token: 0x04000848 RID: 2120 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000848")] protected float g_fAniWeight; // Token: 0x04000849 RID: 2121 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000849")] protected float g_fAniWeightSet; // Token: 0x0400084A RID: 2122 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400084A")] protected bool g_bNavigationSystem = true; // Token: 0x0400084B RID: 2123 [FieldOffset(Offset = "0x71")] [Token(Token = "0x400084B")] protected bool g_bNavigation; // Token: 0x0400084C RID: 2124 [FieldOffset(Offset = "0x72")] [Token(Token = "0x400084C")] protected bool g_bNavigationPath; // Token: 0x0400084D RID: 2125 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400084D")] protected Vector3 g_v3NavTarget; // Token: 0x0400084E RID: 2126 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400084E")] protected float g_fNavMoveSpeed; // Token: 0x0400084F RID: 2127 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400084F")] protected Vector3 g_v3NavMoveSeeDirection; // Token: 0x04000850 RID: 2128 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000850")] protected NavMeshPath g_NavPath; // Token: 0x04000851 RID: 2129 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000851")] private int g_iPathIndex; // Token: 0x04000852 RID: 2130 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000852")] private float g_fNavUpdateTime; // Token: 0x04000853 RID: 2131 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000853")] private float g_fNavUpdate; // Token: 0x04000854 RID: 2132 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000854")] protected Dialogue g_Dialog; // Token: 0x04000855 RID: 2133 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000855")] protected Vector3 g_v3TurnTarget; // Token: 0x04000856 RID: 2134 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x4000856")] protected bool g_bTurnTarget; // Token: 0x04000857 RID: 2135 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000857")] public SkinnedMeshRenderer[] MeshRnderer; // Token: 0x04000858 RID: 2136 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000858")] protected Material[] g_Mat; // Token: 0x04000859 RID: 2137 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000859")] private Color g_RimColor; // Token: 0x0400085A RID: 2138 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400085A")] private Color g_RimColorSet; // Token: 0x0400085B RID: 2139 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400085B")] private float g_fChangeRimTime; // Token: 0x0400085C RID: 2140 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x400085C")] private float g_fTimeScale; // Token: 0x0400085D RID: 2141 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400085D")] protected float g_fDeltaTime; }