using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B2 RID: 434 [Token(Token = "0x20001B2")] public class NPCEvent : SceneEvent { // Token: 0x06001315 RID: 4885 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001315")] [Address(RVA = "0xBD1F30", Offset = "0xBD0D30", VA = "0x180BD1F30", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001316 RID: 4886 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001316")] [Address(RVA = "0xBD2070", Offset = "0xBD0E70", VA = "0x180BD2070", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001317 RID: 4887 RVA: 0x0002BDB0 File Offset: 0x00029FB0 [Token(Token = "0x6001317")] [Address(RVA = "0xBD2920", Offset = "0xBD1720", VA = "0x180BD2920")] public NPCEvent() { } // Token: 0x04001DAD RID: 7597 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DAD")] public NPC g_NPC; // Token: 0x04001DAE RID: 7598 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DAE")] public string AnimationName = ""; // Token: 0x04001DAF RID: 7599 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001DAF")] public Transform LookAtTarget; // Token: 0x04001DB0 RID: 7600 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001DB0")] public Transform Postiont; // Token: 0x04001DB1 RID: 7601 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001DB1")] public Transform MoveTarget; // Token: 0x04001DB2 RID: 7602 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001DB2")] public LoadScript DialogEvent; // Token: 0x04001DB3 RID: 7603 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001DB3")] public Color Col; // Token: 0x04001DB4 RID: 7604 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001DB4")] public float Weight; // Token: 0x04001DB5 RID: 7605 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4001DB5")] public float BlenderTime = 0.05f; // Token: 0x04001DB6 RID: 7606 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001DB6")] public NPCEvent.EventType[] Type; // Token: 0x020001B3 RID: 435 [Token(Token = "0x20001B3")] public enum EventType { // Token: 0x04001DB8 RID: 7608 [Token(Token = "0x4001DB8")] Other, // Token: 0x04001DB9 RID: 7609 [Token(Token = "0x4001DB9")] Create, // Token: 0x04001DBA RID: 7610 [Token(Token = "0x4001DBA")] Animation, // Token: 0x04001DBB RID: 7611 [Token(Token = "0x4001DBB")] FaceAnimation, // Token: 0x04001DBC RID: 7612 [Token(Token = "0x4001DBC")] LookAtTarget, // Token: 0x04001DBD RID: 7613 [Token(Token = "0x4001DBD")] LookAtPlayer, // Token: 0x04001DBE RID: 7614 [Token(Token = "0x4001DBE")] LookAtCancel, // Token: 0x04001DBF RID: 7615 [Token(Token = "0x4001DBF")] PlayerPosition, // Token: 0x04001DC0 RID: 7616 [Token(Token = "0x4001DC0")] Position, // Token: 0x04001DC1 RID: 7617 [Token(Token = "0x4001DC1")] Close, // Token: 0x04001DC2 RID: 7618 [Token(Token = "0x4001DC2")] WalkMoveTarget, // Token: 0x04001DC3 RID: 7619 [Token(Token = "0x4001DC3")] RunMoveTarget, // Token: 0x04001DC4 RID: 7620 [Token(Token = "0x4001DC4")] TurnTarget, // Token: 0x04001DC5 RID: 7621 [Token(Token = "0x4001DC5")] SetDialogueScript, // Token: 0x04001DC6 RID: 7622 [Token(Token = "0x4001DC6")] SetRimColor, // Token: 0x04001DC7 RID: 7623 [Token(Token = "0x4001DC7")] MoveStop, // Token: 0x04001DC8 RID: 7624 [Token(Token = "0x4001DC8")] AnimatorWeight, // Token: 0x04001DC9 RID: 7625 [Token(Token = "0x4001DC9")] MoveTarget } }