using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000A7 RID: 167 [Token(Token = "0x20000A7")] public class NPC_Cat : NPC { // Token: 0x06000789 RID: 1929 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000789")] [Address(RVA = "0xEC7D50", Offset = "0xEC6B50", VA = "0x180EC7D50", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078A RID: 1930 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078A")] [Address(RVA = "0xEC8740", Offset = "0xEC7540", VA = "0x180EC8740", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078B RID: 1931 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078B")] [Address(RVA = "0xEC83E0", Offset = "0xEC71E0", VA = "0x180EC83E0")] public void SetDisplayMode(NPC_Cat.DisplayMode Mode) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078C RID: 1932 RVA: 0x00011384 File Offset: 0x0000F584 [Token(Token = "0x600078C")] [Address(RVA = "0xEC86F0", Offset = "0xEC74F0", VA = "0x180EC86F0")] public void SetMagicMode(bool bMagicMode) { this.g_bMagicMode = bMagicMode; } // Token: 0x0600078D RID: 1933 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078D")] [Address(RVA = "0xEC8560", Offset = "0xEC7360", VA = "0x180EC8560")] public void SetGlow(bool bGlow) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078E RID: 1934 RVA: 0x00011398 File Offset: 0x0000F598 [Token(Token = "0x600078E")] [Address(RVA = "0xEC8700", Offset = "0xEC7500", VA = "0x180EC8700", Slot = "17")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.PS_EndingDestory, fTimeScale); } // Token: 0x0600078F RID: 1935 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078F")] [Address(RVA = "0xEC8220", Offset = "0xEC7020", VA = "0x180EC8220")] public void PlayEffFootstep(string str) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000790 RID: 1936 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000790")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void PlayJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000791 RID: 1937 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000791")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void PlayItemDiscard() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000792 RID: 1938 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000792")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void PlayHitDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000793 RID: 1939 RVA: 0x000113B8 File Offset: 0x0000F5B8 [Token(Token = "0x6000793")] [Address(RVA = "0xEC83B0", Offset = "0xEC71B0", VA = "0x180EC83B0")] public void PlaySELevel2Slip() { this.g_SELevel2Slap.PlayRandom(1f, 1f); } // Token: 0x06000794 RID: 1940 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000794")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void PlayItemGet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000795 RID: 1941 RVA: 0x000113E0 File Offset: 0x0000F5E0 [Token(Token = "0x6000795")] [Address(RVA = "0xEC7D40", Offset = "0xEC6B40", VA = "0x180EC7D40")] public NPC_Cat() { } // Token: 0x040008BB RID: 2235 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40008BB")] private NPC_Cat.DisplayMode g_Mode; // Token: 0x040008BC RID: 2236 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40008BC")] private SkinnedMeshRenderer g_meshBosy; // Token: 0x040008BD RID: 2237 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40008BD")] private SkinnedMeshRenderer g_meshHead; // Token: 0x040008BE RID: 2238 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40008BE")] private SkinnedMeshRenderer g_meshClaw; // Token: 0x040008BF RID: 2239 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40008BF")] private SkinnedMeshRenderer g_meshRibbon; // Token: 0x040008C0 RID: 2240 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40008C0")] public Transform Pos_FootFL; // Token: 0x040008C1 RID: 2241 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40008C1")] public Transform Pos_FootFR; // Token: 0x040008C2 RID: 2242 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40008C2")] public Transform Pos_FootBL; // Token: 0x040008C3 RID: 2243 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40008C3")] public Transform Pos_FootBR; // Token: 0x040008C4 RID: 2244 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40008C4")] public ParticleSystem PS_EndingDestory; // Token: 0x040008C5 RID: 2245 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40008C5")] public GameObject Eff_Footstep; // Token: 0x040008C6 RID: 2246 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40008C6")] private EffectPool g_EffFootstep; // Token: 0x040008C7 RID: 2247 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40008C7")] public GameObject Level2Slap; // Token: 0x040008C8 RID: 2248 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40008C8")] public GameObject SE_EndingTransformReady; // Token: 0x040008C9 RID: 2249 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40008C9")] private SoundEffect g_SELevel2Slap; // Token: 0x040008CA RID: 2250 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40008CA")] private SoundEffect g_SEEndingTransformReady; // Token: 0x040008CB RID: 2251 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40008CB")] public DynamicBone DB; // Token: 0x040008CC RID: 2252 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40008CC")] private Material g_CatMat; // Token: 0x040008CD RID: 2253 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40008CD")] private bool g_bMagicMode; // Token: 0x040008CE RID: 2254 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40008CE")] private float g_fMagicMode; // Token: 0x040008CF RID: 2255 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40008CF")] private bool g_bGlow; // Token: 0x040008D0 RID: 2256 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x40008D0")] private float g_fGlow; // Token: 0x040008D1 RID: 2257 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40008D1")] private Transform g_PlayerTransform; // Token: 0x020000A8 RID: 168 [Token(Token = "0x20000A8")] public enum DisplayMode { // Token: 0x040008D3 RID: 2259 [Token(Token = "0x40008D3")] Normal, // Token: 0x040008D4 RID: 2260 [Token(Token = "0x40008D4")] Head, // Token: 0x040008D5 RID: 2261 [Token(Token = "0x40008D5")] Ending } }