using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.AI; // Token: 0x020001E3 RID: 483 [Token(Token = "0x20001E3")] public class NavTest : MonoBehaviour { // Token: 0x060013D0 RID: 5072 RVA: 0x0002D244 File Offset: 0x0002B444 [Token(Token = "0x60013D0")] [Address(RVA = "0xEC9750", Offset = "0xEC8550", VA = "0x180EC9750")] private void Start() { NavMeshPath navMeshPath = new NavMeshPath(); this.path = navMeshPath; this.elapsed = 0f; this.g_iPathIndex = (int)((ulong)4294967295L); } // Token: 0x060013D1 RID: 5073 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013D1")] [Address(RVA = "0xEC97C0", Offset = "0xEC85C0", VA = "0x180EC97C0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013D2 RID: 5074 RVA: 0x0002D27C File Offset: 0x0002B47C [Token(Token = "0x60013D2")] [Address(RVA = "0xEC9D00", Offset = "0xEC8B00", VA = "0x180EC9D00")] public NavTest() { } // Token: 0x04001ECE RID: 7886 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001ECE")] public Transform target; // Token: 0x04001ECF RID: 7887 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001ECF")] private NavMeshPath path; // Token: 0x04001ED0 RID: 7888 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001ED0")] private float elapsed; // Token: 0x04001ED1 RID: 7889 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4001ED1")] private float g_fSpeed = 5f; // Token: 0x04001ED2 RID: 7890 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001ED2")] private int g_iPathIndex = (int)((ulong)4294967295L); }