using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B4 RID: 436 [Token(Token = "0x20001B4")] public class NewItem : SceneEvent { // Token: 0x06001318 RID: 4888 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001318")] [Address(RVA = "0xEC9D20", Offset = "0xEC8B20", VA = "0x180EC9D20", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001319 RID: 4889 RVA: 0x0002BDDC File Offset: 0x00029FDC [Token(Token = "0x6001319")] [Address(RVA = "0x8D30A0", Offset = "0x8D1EA0", VA = "0x1808D30A0")] public NewItem() { } // Token: 0x04001DCA RID: 7626 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DCA")] public ItemSystem.ItemType ItemType; // Token: 0x04001DCB RID: 7627 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001DCB")] public int PropertyID = (int)((ulong)4294967295L); // Token: 0x04001DCC RID: 7628 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DCC")] public Transform Pos; }