using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000307 RID: 775 [Token(Token = "0x2000307")] [Serializable] public class NobetaAnimatorController { // Token: 0x06001E94 RID: 7828 RVA: 0x0004956C File Offset: 0x0004776C [Token(Token = "0x6001E94")] [Address(RVA = "0xEC9FB0", Offset = "0xEC8DB0", VA = "0x180EC9FB0")] public void Init(Animator main, Animator face) { this.mainAnimator = main; this.faceAnimator = face; float idleTimeMax = this.IdleTimeMax; this.idleTime = idleTimeMax; } // Token: 0x06001E95 RID: 7829 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E95")] [Address(RVA = "0xECB080", Offset = "0xEC9E80", VA = "0x180ECB080")] public void Update(NobetaAnimatorData data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E96 RID: 7830 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E96")] [Address(RVA = "0xECA000", Offset = "0xEC8E00", VA = "0x180ECA000")] public void PlayBraking() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E97 RID: 7831 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E97")] [Address(RVA = "0xECA180", Offset = "0xEC8F80", VA = "0x180ECA180")] public void PlayDodgeForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E98 RID: 7832 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E98")] [Address(RVA = "0xECA130", Offset = "0xEC8F30", VA = "0x180ECA130")] public void PlayDodgeBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E99 RID: 7833 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E99")] [Address(RVA = "0xECA2B0", Offset = "0xEC90B0", VA = "0x180ECA2B0")] public void PlayJump(float duration, float startTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E9A RID: 7834 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E9A")] [Address(RVA = "0xECA900", Offset = "0xEC9700", VA = "0x180ECA900")] public void PlaySkyJump(float duration, float startTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E9B RID: 7835 RVA: 0x00049598 File Offset: 0x00047798 [Token(Token = "0x6001E9B")] [Address(RVA = "0xECA1D0", Offset = "0xEC8FD0", VA = "0x180ECA1D0")] public void PlayFall() { if (this.isBattleState) { } int num = this.fallStateHash; Animator animator = this.mainAnimator; float num2 = this.timeScale; int num3 = 0; float num4 = num2 * 0.05f; int num5 = 0; animator.CrossFade(num, num4, num5, (float)num3); } // Token: 0x06001E9C RID: 7836 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E9C")] [Address(RVA = "0xECA340", Offset = "0xEC9140", VA = "0x180ECA340")] public void PlayLand(bool isHighlyLand) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E9D RID: 7837 RVA: 0x000495E4 File Offset: 0x000477E4 [Token(Token = "0x6001E9D")] [Address(RVA = "0xECA6A0", Offset = "0xEC94A0", VA = "0x180ECA6A0")] public void PlayPickUp() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.pickUpStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = 0f; this.idleTime = idleTimeMax; this.aimReadyWeight = 0f; int num6 = this.aimReadyHash; int num7 = 0; animator2.SetFloat(num6, (float)num7); Animator animator3 = this.mainAnimator; int num8 = this.chargeMaxHash; bool @bool = animator3.GetBool(num8); Animator animator4 = this.mainAnimator; this.isBattleState = @bool; int num9 = this.isBattleHash; animator4.SetBool(num9, @bool); } // Token: 0x06001E9E RID: 7838 RVA: 0x000496A8 File Offset: 0x000478A8 [Token(Token = "0x6001E9E")] [Address(RVA = "0xECA060", Offset = "0xEC8E60", VA = "0x180ECA060")] public void PlayDiscardItem() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.discardItemStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = 0f; this.idleTime = idleTimeMax; this.aimReadyWeight = 0f; int num6 = this.aimReadyHash; int num7 = 0; animator2.SetFloat(num6, (float)num7); Animator animator3 = this.mainAnimator; int num8 = this.chargeMaxHash; bool @bool = animator3.GetBool(num8); Animator animator4 = this.mainAnimator; this.isBattleState = @bool; int num9 = this.isBattleHash; animator4.SetBool(num9, @bool); } // Token: 0x06001E9F RID: 7839 RVA: 0x0004976C File Offset: 0x0004796C [Token(Token = "0x6001E9F")] [Address(RVA = "0xECA5A0", Offset = "0xEC93A0", VA = "0x180ECA5A0")] public void PlayOnLight() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.lightUpStateHash; int num6 = 0; animator.CrossFade(num5, num3, num6, (float)num4); Animator animator2 = this.faceAnimator; float num7 = this.timeScale; int num8 = 0; float num9 = num7 * 0.05f; int num10 = this.lightUpStateHash; animator2.CrossFade(num10, num9, num8, (float)num4); Animator animator3 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = (float)num2; this.idleTime = idleTimeMax; this.aimReadyWeight = (float)num2; int num11 = this.aimReadyHash; int num12 = 0; animator3.SetFloat(num11, (float)num12); Animator animator4 = this.mainAnimator; int num13 = this.chargeMaxHash; bool @bool = animator4.GetBool(num13); Animator animator5 = this.mainAnimator; this.isBattleState = @bool; int num14 = this.isBattleHash; animator5.SetBool(num14, @bool); } // Token: 0x06001EA0 RID: 7840 RVA: 0x00049860 File Offset: 0x00047A60 [Token(Token = "0x6001EA0")] [Address(RVA = "0xECA3D0", Offset = "0xEC91D0", VA = "0x180ECA3D0")] public void PlayLightBall() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.stage4LightBallStateHash; int num6 = 0; animator.CrossFade(num5, num3, num6, (float)num4); Animator animator2 = this.faceAnimator; float num7 = this.timeScale; int num8 = 0; float num9 = num7 * 0.05f; int num10 = this.stage4LightBallStateHash; animator2.CrossFade(num10, num9, num8, (float)num4); Animator animator3 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = (float)num2; this.idleTime = idleTimeMax; this.aimReadyWeight = (float)num2; int num11 = this.aimReadyHash; int num12 = 0; animator3.SetFloat(num11, (float)num12); Animator animator4 = this.mainAnimator; int num13 = this.chargeMaxHash; bool @bool = animator4.GetBool(num13); Animator animator5 = this.mainAnimator; this.isBattleState = @bool; int num14 = this.isBattleHash; animator5.SetBool(num14, @bool); } // Token: 0x06001EA1 RID: 7841 RVA: 0x00049954 File Offset: 0x00047B54 [Token(Token = "0x6001EA1")] [Address(RVA = "0xECA990", Offset = "0xEC9790", VA = "0x180ECA990")] public void PlaySwitchOn() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.switchOnStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = 0f; this.idleTime = idleTimeMax; this.aimReadyWeight = 0f; int num6 = this.aimReadyHash; int num7 = 0; animator2.SetFloat(num6, (float)num7); Animator animator3 = this.mainAnimator; int num8 = this.chargeMaxHash; bool @bool = animator3.GetBool(num8); Animator animator4 = this.mainAnimator; this.isBattleState = @bool; int num9 = this.isBattleHash; animator4.SetBool(num9, @bool); } // Token: 0x06001EA2 RID: 7842 RVA: 0x00049A18 File Offset: 0x00047C18 [Token(Token = "0x6001EA2")] [Address(RVA = "0xECA870", Offset = "0xEC9670", VA = "0x180ECA870")] public void PlayPrayerStart() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.idleToPrayStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.faceAnimator; float num6 = this.timeScale; int num7 = 0; float num8 = num6 * 0.05f; int num9 = this.idleToPrayHeadUpStateHash; animator2.CrossFade(num9, num8, num7, (float)num2); } // Token: 0x06001EA3 RID: 7843 RVA: 0x00049A90 File Offset: 0x00047C90 [Token(Token = "0x6001EA3")] [Address(RVA = "0xECA770", Offset = "0xEC9570", VA = "0x180ECA770")] public void PlayPrayerEnd() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.preyToIdleStateHash; int num6 = 0; animator.CrossFade(num5, num3, num6, (float)num4); Animator animator2 = this.faceAnimator; float num7 = this.timeScale; int num8 = 0; float num9 = num7 * 0.05f; int num10 = this.idleStateHash; animator2.CrossFade(num10, num9, num8, (float)num4); Animator animator3 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = (float)num2; this.idleTime = idleTimeMax; this.aimReadyWeight = (float)num2; int num11 = this.aimReadyHash; int num12 = 0; animator3.SetFloat(num11, (float)num12); Animator animator4 = this.mainAnimator; int num13 = this.chargeMaxHash; bool @bool = animator4.GetBool(num13); Animator animator5 = this.mainAnimator; this.isBattleState = @bool; int num14 = this.isBattleHash; animator5.SetBool(num14, @bool); } // Token: 0x06001EA4 RID: 7844 RVA: 0x00049B84 File Offset: 0x00047D84 [Token(Token = "0x6001EA4")] [Address(RVA = "0xECA230", Offset = "0xEC9030", VA = "0x180ECA230")] public void PlayFire() { Animator animator = this.mainAnimator; this.fireLayerWeight = 1f; animator.SetLayerWeight(1, 1f); Animator animator2 = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.01f; int num4 = this.aimShotStateHash; animator2.CrossFade(num4, num3, 1, (float)num2); this.fireLayerStayTime = 0.5f; } // Token: 0x06001EA5 RID: 7845 RVA: 0x00049BF0 File Offset: 0x00047DF0 [Token(Token = "0x6001EA5")] [Address(RVA = "0xECA520", Offset = "0xEC9320", VA = "0x180ECA520")] public void PlayNullFire() { Animator animator = this.mainAnimator; this.fireLayerWeight = 1f; animator.SetLayerWeight(1, 1f); Animator animator2 = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.01f; int num4 = this.aimNullShotStateHash; animator2.CrossFade(num4, num3, 1, (float)num2); this.fireLayerStayTime = 0.5f; } // Token: 0x06001EA6 RID: 7846 RVA: 0x00049C5C File Offset: 0x00047E5C [Token(Token = "0x6001EA6")] [Address(RVA = "0xECA4D0", Offset = "0xEC92D0", VA = "0x180ECA4D0")] public void PlayNormalFire() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; int num3 = this.aimShotStateHash; float num4 = num * 0.01f; animator.CrossFade(num3, num4, 2, (float)num2); } // Token: 0x06001EA7 RID: 7847 RVA: 0x00049C9C File Offset: 0x00047E9C [Token(Token = "0x6001EA7")] [Address(RVA = "0xECAA60", Offset = "0xEC9860", VA = "0x180ECAA60")] private void ResumeNoneBattleState() { this.aimReadyWeight = 0f; Animator animator = this.mainAnimator; int num = this.aimReadyHash; int num2 = 0; animator.SetFloat(num, (float)num2); Animator animator2 = this.mainAnimator; int num3 = this.chargeMaxHash; bool @bool = animator2.GetBool(num3); Animator animator3 = this.mainAnimator; this.isBattleState = @bool; int num4 = this.isBattleHash; animator3.SetBool(num4, @bool); } // Token: 0x06001EA8 RID: 7848 RVA: 0x00049D10 File Offset: 0x00047F10 [Token(Token = "0x6001EA8")] [Address(RVA = "0xECAC10", Offset = "0xEC9A10", VA = "0x180ECAC10")] public void SetFireWeightZero() { Animator animator = this.mainAnimator; this.fireLayerWeight = 0f; int num = 0; animator.SetLayerWeight(1, (float)num); this.fireLayerStayTime = 0f; } // Token: 0x06001EA9 RID: 7849 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EA9")] [Address(RVA = "0xECAC60", Offset = "0xEC9A60", VA = "0x180ECAC60")] public void SetMoveSpeed(float value, bool isSmooth = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EAA RID: 7850 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EAA")] [Address(RVA = "0xECADF0", Offset = "0xEC9BF0", VA = "0x180ECADF0")] public void SetScriptMoveSpeed(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EAB RID: 7851 RVA: 0x00049D4C File Offset: 0x00047F4C [Token(Token = "0x6001EAB")] [Address(RVA = "0xECAAD0", Offset = "0xEC98D0", VA = "0x180ECAAD0")] public void SetBattleStatus(bool isBattleState) { this.isBattleState = isBattleState; if (!isBattleState) { float idleTimeMax = this.IdleTimeMax; this.idleTime = idleTimeMax; this.battleTime = 0f; Animator animator = this.mainAnimator; int num = this.isBattleHash; int num2 = 0; animator.SetBool(num, num2 != 0); Animator animator2 = this.faceAnimator; this.battleFace = 0f; int num3 = this.battleHash; int num4 = 0; animator2.SetFloat(num3, (float)num4); Animator animator3 = this.mainAnimator; int num5 = this.switchIdleStateHash; animator3.CrossFade(num5, 0.1f); this.aimReadyWeight = 0f; return; } float num6 = this.battleTimeMax; this.battleTime = num6; } // Token: 0x06001EAC RID: 7852 RVA: 0x00049E04 File Offset: 0x00048004 [Token(Token = "0x6001EAC")] [Address(RVA = "0x7926A0", Offset = "0x7914A0", VA = "0x1807926A0")] public bool GetBattleStatus() { return this.isBattleState; } // Token: 0x06001EAD RID: 7853 RVA: 0x00049E18 File Offset: 0x00048018 [Token(Token = "0x6001EAD")] [Address(RVA = "0xECAB70", Offset = "0xEC9970", VA = "0x180ECAB70")] public void SetCharge(bool isCharge) { if (isCharge) { } int num = 0; this.chargeValue = (float)num; } // Token: 0x06001EAE RID: 7854 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EAE")] [Address(RVA = "0xEC9F90", Offset = "0xEC8D90", VA = "0x180EC9F90")] public bool GetCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EAF RID: 7855 RVA: 0x00049E38 File Offset: 0x00048038 [Token(Token = "0x6001EAF")] [Address(RVA = "0xECB000", Offset = "0xEC9E00", VA = "0x180ECB000")] public void SetUseItem(bool isUseItem) { if (isUseItem) { } int num = 0; this.useItemValue = (float)num; } // Token: 0x06001EB0 RID: 7856 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EB0")] [Address(RVA = "0xEC9FA0", Offset = "0xEC8DA0", VA = "0x180EC9FA0")] public bool GetUseItem() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EB1 RID: 7857 RVA: 0x00049E58 File Offset: 0x00048058 [Token(Token = "0x6001EB1")] [Address(RVA = "0xECAFB0", Offset = "0xEC9DB0", VA = "0x180ECAFB0")] public void SetTimeScale(float timeScale) { this.timeScale = timeScale; this.mainAnimator.speed = timeScale; this.faceAnimator.speed = timeScale; } // Token: 0x06001EB2 RID: 7858 RVA: 0x00049E8C File Offset: 0x0004808C [Token(Token = "0x6001EB2")] [Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")] public Animator GetAnimator() { return this.mainAnimator; } // Token: 0x06001EB3 RID: 7859 RVA: 0x00049EA0 File Offset: 0x000480A0 [Token(Token = "0x6001EB3")] [Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")] public Animator GetFaceAnimator() { return this.faceAnimator; } // Token: 0x06001EB4 RID: 7860 RVA: 0x00049EB4 File Offset: 0x000480B4 [Token(Token = "0x6001EB4")] [Address(RVA = "0x3FBE50", Offset = "0x3FAC50", VA = "0x1803FBE50")] public void SetAimWeight(float value) { this.aimWeight = value; } // Token: 0x06001EB5 RID: 7861 RVA: 0x00049EC8 File Offset: 0x000480C8 [Token(Token = "0x6001EB5")] [Address(RVA = "0xECAD40", Offset = "0xEC9B40", VA = "0x180ECAD40")] public void SetNorFireWeight(float value) { this.norFireStayTime = value; } // Token: 0x06001EB6 RID: 7862 RVA: 0x00049EDC File Offset: 0x000480DC [Token(Token = "0x6001EB6")] [Address(RVA = "0xBCA950", Offset = "0xBC9750", VA = "0x180BCA950")] public void SetHoldShot(float value) { this.holdShot = value; } // Token: 0x06001EB7 RID: 7863 RVA: 0x00049EF0 File Offset: 0x000480F0 [Token(Token = "0x6001EB7")] [Address(RVA = "0x4681E0", Offset = "0x466FE0", VA = "0x1804681E0")] public float GetNorFireWeight() { return this.norFireWeight; } // Token: 0x06001EB8 RID: 7864 RVA: 0x00049F04 File Offset: 0x00048104 [Token(Token = "0x6001EB8")] [Address(RVA = "0xECAD10", Offset = "0xEC9B10", VA = "0x180ECAD10")] public void SetNorFireWeightZero() { int num = 0; this.norFireWeight = (float)num; Animator animator = this.mainAnimator; int num2 = 0; animator.SetLayerWeight(2, (float)num2); } // Token: 0x06001EB9 RID: 7865 RVA: 0x00049F34 File Offset: 0x00048134 [Token(Token = "0x6001EB9")] [Address(RVA = "0xECABA0", Offset = "0xEC99A0", VA = "0x180ECABA0")] public void SetFear(bool isFear) { if (isFear) { } int num = 0; Animator animator = this.mainAnimator; int num2 = this.fearHash; animator.SetFloat(num2, (float)num); Animator animator2 = this.faceAnimator; int num3 = this.fearHash; animator2.SetFloat(num3, (float)num); } // Token: 0x06001EBA RID: 7866 RVA: 0x00049F7C File Offset: 0x0004817C [Token(Token = "0x6001EBA")] [Address(RVA = "0xECAC50", Offset = "0xEC9A50", VA = "0x180ECAC50")] public void SetHeadHeight(float value) { this.act01IdleHeadSet = value; } // Token: 0x06001EBB RID: 7867 RVA: 0x00049F90 File Offset: 0x00048190 [Token(Token = "0x6001EBB")] [Address(RVA = "0xECAE90", Offset = "0xEC9C90", VA = "0x180ECAE90")] public void SetSpeakLayerWeight(bool enable, int id = 0) { Animator animator = this.faceAnimator; if (!enable) { int num = 0; animator.SetLayerWeight(1, (float)num); return; } animator.SetLayerWeight(1, 1f); Animator animator2 = this.faceAnimator; int num3; if (id == 1) { int num2 = 0; num3 = this.speakHappyStateHash; animator2.CrossFade(num3, 0.05f, id, (float)num2); return; } if (id == 2) { int num4 = id - 1; int num5 = 0; animator2.CrossFade(num3, 0.05f, num4, (float)num5); return; } int num6 = 0; animator2.CrossFade(num3, 0.05f, 1, (float)num6); } // Token: 0x06001EBC RID: 7868 RVA: 0x0004A01C File Offset: 0x0004821C [Token(Token = "0x6001EBC")] [Address(RVA = "0xECB030", Offset = "0xEC9E30", VA = "0x180ECB030")] public void SetWindLayer(bool enable) { this.windLayerEnable = enable; if (!enable) { } this.windLayerWeight = 1f; this.mainAnimator.SetLayerWeight(4, 1f); } // Token: 0x06001EBD RID: 7869 RVA: 0x0004A058 File Offset: 0x00048258 [Token(Token = "0x6001EBD")] [Address(RVA = "0xECAD50", Offset = "0xEC9B50", VA = "0x180ECAD50")] public void SetPreyAnimation() { Animator animator = this.mainAnimator; int num = 0; int num2 = 0; int num3 = 0; animator.CrossFade("IdlePrayer", (float)num3, num2, (float)num); Animator animator2 = this.faceAnimator; int num4 = 0; int num5 = 0; animator2.CrossFade("IdlePrayer", (float)num5, num4, (float)num); } // Token: 0x06001EBE RID: 7870 RVA: 0x0004A0A8 File Offset: 0x000482A8 [Token(Token = "0x6001EBE")] [Address(RVA = "0xECB9E0", Offset = "0xECA7E0", VA = "0x180ECB9E0")] public NobetaAnimatorController() { int num = Animator.StringToHash("SwitchIdle"); this.switchIdleStateHash = num; int num2 = Animator.StringToHash("IdleRandom01"); this.idleRandom01StateHash = num2; int num3 = Animator.StringToHash("IdleRandom02"); this.idleRandom02StateHash = num3; int num4 = Animator.StringToHash("BrakingBattle"); this.brakingBattleStateHash = num4; int num5 = Animator.StringToHash("Braking"); this.brakingStateHash = num5; int num6 = Animator.StringToHash("DodgeForward"); this.dodgeForwardStateHash = num6; int num7 = Animator.StringToHash("DodgeBack"); this.dodgeBackwardStateHash = num7; int num8 = Animator.StringToHash("HeightLandBattle"); this.heightLandBattleStateHash = num8; int num9 = Animator.StringToHash("HeightLand"); this.heightLandStateHash = num9; int num10 = Animator.StringToHash("LandBattle"); this.landBattleStateHash = num10; int num11 = Animator.StringToHash("Land"); this.landStateHash = num11; int num12 = Animator.StringToHash("PickUp"); this.pickUpStateHash = num12; int num13 = Animator.StringToHash("DiscardItem"); this.discardItemStateHash = num13; int num14 = Animator.StringToHash("OnLight"); this.lightUpStateHash = num14; int num15 = Animator.StringToHash("Level04LightBall"); this.stage4LightBallStateHash = num15; int num16 = Animator.StringToHash("SwitchOn"); this.switchOnStateHash = num16; int num17 = Animator.StringToHash("IdleToPrayer"); this.idleToPrayStateHash = num17; int num18 = Animator.StringToHash("IdleHeadUpToPrayer"); this.idleToPrayHeadUpStateHash = num18; int num19 = Animator.StringToHash("PrayerToIdle"); this.preyToIdleStateHash = num19; int num20 = Animator.StringToHash("Idle"); this.idleStateHash = num20; int num21 = Animator.StringToHash("AimShot"); this.aimShotStateHash = num21; int num22 = Animator.StringToHash("AimNullShot"); this.aimNullShotStateHash = num22; int num23 = Animator.StringToHash("JumpBattle"); this.jumpBattleStateHash = num23; int num24 = Animator.StringToHash("Jump"); this.jumpStateHash = num24; int num25 = Animator.StringToHash("SkyJumpBattle"); this.skyJumpBattleStateHash = num25; int num26 = Animator.StringToHash("SkyJump"); this.skyJumpStateHash = num26; int num27 = Animator.StringToHash("FallBattle"); this.fallBattleStateHash = num27; int num28 = Animator.StringToHash("Fall"); this.fallStateHash = num28; int num29 = Animator.StringToHash("Speak_Normal"); this.speakNormalStateHash = num29; int num30 = Animator.StringToHash("Speak_Happy"); this.speakHappyStateHash = num30; int num31 = Animator.StringToHash("Speak_Loudly"); this.speakLoudlyStateHash = num31; int num32 = Animator.StringToHash("fMoveSpeed"); this.moveSpeedHash = num32; int num33 = Animator.StringToHash("fFear"); this.fearHash = num33; int num34 = Animator.StringToHash("fMoveAngle"); this.moveAngleHash = num34; int num35 = Animator.StringToHash("fMoveH"); this.moveHorizontalHash = num35; int num36 = Animator.StringToHash("fMoveV"); this.moveVerticalHash = num36; int num37 = Animator.StringToHash("bIsSky"); this.isSkyHash = num37; int num38 = Animator.StringToHash("fAimReady"); this.aimReadyHash = num38; int num39 = Animator.StringToHash("fAim"); this.aimHash = num39; int num40 = Animator.StringToHash("bIsBattle"); this.isBattleHash = num40; int num41 = Animator.StringToHash("fBattle"); this.battleHash = num41; int num42 = Animator.StringToHash("fNorFireAngle"); this.norFireAngleHash = num42; int num43 = Animator.StringToHash("fCharge"); this.chargeHash = num43; int num44 = Animator.StringToHash("fUseItem"); this.useItemHash = num44; int num45 = Animator.StringToHash("bIsChargeMax"); this.chargeMaxHash = num45; int num46 = Animator.StringToHash("fHoldShot"); this.holdShotHash = num46; int num47 = Animator.StringToHash("fAct01IdleHead"); this.act01IdleHeadHash = num47; base..ctor(); } // Token: 0x0400285F RID: 10335 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400285F")] [SerializeField] private Animator mainAnimator; // Token: 0x04002860 RID: 10336 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002860")] [SerializeField] private Animator faceAnimator; // Token: 0x04002861 RID: 10337 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002861")] [SerializeField] private float aimWeight; // Token: 0x04002862 RID: 10338 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002862")] [SerializeField] private float aimReadyWeight; // Token: 0x04002863 RID: 10339 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002863")] [SerializeField] private float fireLayerWeight; // Token: 0x04002864 RID: 10340 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002864")] [SerializeField] private float fireLayerStayTime; // Token: 0x04002865 RID: 10341 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002865")] [SerializeField] private float moveSpeed; // Token: 0x04002866 RID: 10342 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002866")] [SerializeField] private float moveAngle; // Token: 0x04002867 RID: 10343 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002867")] [SerializeField] private float moveHorizontal; // Token: 0x04002868 RID: 10344 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002868")] [SerializeField] private float moveVertical; // Token: 0x04002869 RID: 10345 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002869")] [SerializeField] private bool scriptMovement; // Token: 0x0400286A RID: 10346 [FieldOffset(Offset = "0x41")] [Token(Token = "0x400286A")] [SerializeField] private bool isBattleState; // Token: 0x0400286B RID: 10347 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400286B")] [SerializeField] private float battleTime; // Token: 0x0400286C RID: 10348 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400286C")] [SerializeField] private bool isIdleRandom; // Token: 0x0400286D RID: 10349 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400286D")] [SerializeField] private float idleTime; // Token: 0x0400286E RID: 10350 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400286E")] [SerializeField] private float battleFace; // Token: 0x0400286F RID: 10351 [FieldOffset(Offset = "0x54")] [Token(Token = "0x400286F")] [SerializeField] private float skyStayTime; // Token: 0x04002870 RID: 10352 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002870")] [SerializeField] private float norFireWeight; // Token: 0x04002871 RID: 10353 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4002871")] [SerializeField] private float norFireStayTime; // Token: 0x04002872 RID: 10354 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002872")] [SerializeField] private float charge; // Token: 0x04002873 RID: 10355 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002873")] [SerializeField] private float chargeValue; // Token: 0x04002874 RID: 10356 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002874")] [SerializeField] private float useItem; // Token: 0x04002875 RID: 10357 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002875")] [SerializeField] private float useItemValue; // Token: 0x04002876 RID: 10358 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002876")] [SerializeField] private float holdShot; // Token: 0x04002877 RID: 10359 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4002877")] [SerializeField] private float norFireAngle; // Token: 0x04002878 RID: 10360 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002878")] [SerializeField] private float act01IdleHead; // Token: 0x04002879 RID: 10361 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002879")] [SerializeField] private float act01IdleHeadSet; // Token: 0x0400287A RID: 10362 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400287A")] [SerializeField] private bool windLayerEnable; // Token: 0x0400287B RID: 10363 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400287B")] [SerializeField] private float windLayerWeight = 1f; // Token: 0x0400287C RID: 10364 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400287C")] [SerializeField] private float timeScale = 1f; // Token: 0x0400287D RID: 10365 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x400287D")] private readonly float battleTimeMax = 9f; // Token: 0x0400287E RID: 10366 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400287E")] private readonly float IdleTimeMax = 9f; // Token: 0x0400287F RID: 10367 [FieldOffset(Offset = "0x94")] [Token(Token = "0x400287F")] private readonly int switchIdleStateHash; // Token: 0x04002880 RID: 10368 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002880")] private readonly int idleRandom01StateHash; // Token: 0x04002881 RID: 10369 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4002881")] private readonly int idleRandom02StateHash; // Token: 0x04002882 RID: 10370 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002882")] private readonly int brakingBattleStateHash; // Token: 0x04002883 RID: 10371 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4002883")] private readonly int brakingStateHash; // Token: 0x04002884 RID: 10372 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002884")] private readonly int dodgeForwardStateHash; // Token: 0x04002885 RID: 10373 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4002885")] private readonly int dodgeBackwardStateHash; // Token: 0x04002886 RID: 10374 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002886")] private readonly int heightLandBattleStateHash; // Token: 0x04002887 RID: 10375 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4002887")] private readonly int heightLandStateHash; // Token: 0x04002888 RID: 10376 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002888")] private readonly int landBattleStateHash; // Token: 0x04002889 RID: 10377 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x4002889")] private readonly int landStateHash; // Token: 0x0400288A RID: 10378 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400288A")] private readonly int pickUpStateHash; // Token: 0x0400288B RID: 10379 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x400288B")] private readonly int discardItemStateHash; // Token: 0x0400288C RID: 10380 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400288C")] private readonly int lightUpStateHash; // Token: 0x0400288D RID: 10381 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x400288D")] private readonly int stage4LightBallStateHash; // Token: 0x0400288E RID: 10382 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400288E")] private readonly int switchOnStateHash; // Token: 0x0400288F RID: 10383 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x400288F")] private readonly int idleToPrayStateHash; // Token: 0x04002890 RID: 10384 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4002890")] private readonly int idleToPrayHeadUpStateHash; // Token: 0x04002891 RID: 10385 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4002891")] private readonly int preyToIdleStateHash; // Token: 0x04002892 RID: 10386 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4002892")] private readonly int idleStateHash; // Token: 0x04002893 RID: 10387 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4002893")] private readonly int aimShotStateHash; // Token: 0x04002894 RID: 10388 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4002894")] private readonly int aimNullShotStateHash; // Token: 0x04002895 RID: 10389 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4002895")] private readonly int jumpBattleStateHash; // Token: 0x04002896 RID: 10390 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4002896")] private readonly int jumpStateHash; // Token: 0x04002897 RID: 10391 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x4002897")] private readonly int skyJumpBattleStateHash; // Token: 0x04002898 RID: 10392 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4002898")] private readonly int skyJumpStateHash; // Token: 0x04002899 RID: 10393 [FieldOffset(Offset = "0xFC")] [Token(Token = "0x4002899")] private readonly int fallBattleStateHash; // Token: 0x0400289A RID: 10394 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400289A")] private readonly int fallStateHash; // Token: 0x0400289B RID: 10395 [FieldOffset(Offset = "0x104")] [Token(Token = "0x400289B")] private readonly int speakNormalStateHash; // Token: 0x0400289C RID: 10396 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400289C")] private readonly int speakHappyStateHash; // Token: 0x0400289D RID: 10397 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x400289D")] private readonly int speakLoudlyStateHash; // Token: 0x0400289E RID: 10398 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400289E")] private readonly int moveSpeedHash; // Token: 0x0400289F RID: 10399 [FieldOffset(Offset = "0x114")] [Token(Token = "0x400289F")] private readonly int fearHash; // Token: 0x040028A0 RID: 10400 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40028A0")] private readonly int moveAngleHash; // Token: 0x040028A1 RID: 10401 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x40028A1")] private readonly int moveHorizontalHash; // Token: 0x040028A2 RID: 10402 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40028A2")] private readonly int moveVerticalHash; // Token: 0x040028A3 RID: 10403 [FieldOffset(Offset = "0x124")] [Token(Token = "0x40028A3")] private readonly int isSkyHash; // Token: 0x040028A4 RID: 10404 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40028A4")] private readonly int aimReadyHash; // Token: 0x040028A5 RID: 10405 [FieldOffset(Offset = "0x12C")] [Token(Token = "0x40028A5")] private readonly int aimHash; // Token: 0x040028A6 RID: 10406 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40028A6")] private readonly int isBattleHash; // Token: 0x040028A7 RID: 10407 [FieldOffset(Offset = "0x134")] [Token(Token = "0x40028A7")] private readonly int battleHash; // Token: 0x040028A8 RID: 10408 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40028A8")] private readonly int norFireAngleHash; // Token: 0x040028A9 RID: 10409 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x40028A9")] private readonly int chargeHash; // Token: 0x040028AA RID: 10410 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40028AA")] private readonly int useItemHash; // Token: 0x040028AB RID: 10411 [FieldOffset(Offset = "0x144")] [Token(Token = "0x40028AB")] private readonly int chargeMaxHash; // Token: 0x040028AC RID: 10412 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40028AC")] private readonly int holdShotHash; // Token: 0x040028AD RID: 10413 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x40028AD")] private readonly int act01IdleHeadHash; }