using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002F7 RID: 759 [Token(Token = "0x20002F7")] public class NobetaAnimatorData { // Token: 0x06001D5F RID: 7519 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001D5F")] [Address(RVA = "0xECC020", Offset = "0xECAE20", VA = "0x180ECC020")] public void UpdateNormalState(SceneManager.GameState gameStatus, NobetaState nobetaState) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001D60 RID: 7520 RVA: 0x00045AD4 File Offset: 0x00043CD4 [Token(Token = "0x6001D60")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public NobetaAnimatorData() { } // Token: 0x0400262B RID: 9771 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400262B")] public float deltaTime; // Token: 0x0400262C RID: 9772 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400262C")] public float moveSpeed; // Token: 0x0400262D RID: 9773 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400262D")] public float moveAngle; // Token: 0x0400262E RID: 9774 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400262E")] public Vector2 inputMovement; // Token: 0x0400262F RID: 9775 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400262F")] public float aimReadyWeight; // Token: 0x04002630 RID: 9776 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002630")] public float aimWeight; // Token: 0x04002631 RID: 9777 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002631")] public bool isSky; // Token: 0x04002632 RID: 9778 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002632")] public float norFireAngle; // Token: 0x04002633 RID: 9779 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002633")] public bool isChargeMax; // Token: 0x04002634 RID: 9780 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002634")] public float holdShot; // Token: 0x04002635 RID: 9781 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002635")] public bool isNormalState; }