using System; using System.Collections.Generic; using Cpp2IlInjected; using MEC; using UnityEngine; // Token: 0x02000309 RID: 777 [Token(Token = "0x2000309")] [Serializable] public class NobetaFaceController { // Token: 0x06001EC3 RID: 7875 RVA: 0x0004A4EC File Offset: 0x000486EC [Token(Token = "0x6001EC3")] [Address(RVA = "0xECCD60", Offset = "0xECBB60", VA = "0x180ECCD60")] public void Launch() { int num; NobetaFaceController.d__9 d__ = new NobetaFaceController.d__9(num); num = 0; d__.<>4__this = this; CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(d__); this.processor = coroutineHandle; } // Token: 0x06001EC4 RID: 7876 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EC4")] [Address(RVA = "0xECCFE0", Offset = "0xECBDE0", VA = "0x180ECCFE0")] private IEnumerator UpdateFace() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EC5 RID: 7877 RVA: 0x0004A520 File Offset: 0x00048720 [Token(Token = "0x6001EC5")] [Address(RVA = "0xECCDE0", Offset = "0xECBBE0", VA = "0x180ECCDE0")] private void UpdateBlendShape(int index) { SkinnedMeshRenderer skinnedMeshRenderer = this.faceRenderer; int num = this.faceBlendShapeIndices[index]; float blendShapeWeight = skinnedMeshRenderer.GetBlendShapeWeight(num); int[] array = this.maskBlendShapeIndices; SkinnedMeshRenderer skinnedMeshRenderer2 = this.maskRenderer; int num2 = array[index]; skinnedMeshRenderer2.SetBlendShapeWeight(num2, blendShapeWeight); } // Token: 0x06001EC6 RID: 7878 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EC6")] [Address(RVA = "0xECCE80", Offset = "0xECBC80", VA = "0x180ECCE80")] public void UpdateEyeLightScale(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EC7 RID: 7879 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EC7")] [Address(RVA = "0xECCD00", Offset = "0xECBB00", VA = "0x180ECCD00")] public void Dispose() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EC8 RID: 7880 RVA: 0x0004A574 File Offset: 0x00048774 [Token(Token = "0x6001EC8")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public NobetaFaceController() { } // Token: 0x040028B1 RID: 10417 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40028B1")] [SerializeField] private SkinnedMeshRenderer faceRenderer; // Token: 0x040028B2 RID: 10418 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40028B2")] [SerializeField] private SkinnedMeshRenderer maskRenderer; // Token: 0x040028B3 RID: 10419 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40028B3")] [SerializeField] private Transform eyeLightLeft; // Token: 0x040028B4 RID: 10420 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40028B4")] [SerializeField] private Transform eyeLightRight; // Token: 0x040028B5 RID: 10421 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40028B5")] [SerializeField] private int[] faceBlendShapeIndices; // Token: 0x040028B6 RID: 10422 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40028B6")] [SerializeField] private int[] maskBlendShapeIndices; // Token: 0x040028B7 RID: 10423 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40028B7")] [SerializeField] private int blendShapeLength; // Token: 0x040028B8 RID: 10424 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40028B8")] private CoroutineHandle processor; }