using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200030C RID: 780 [Token(Token = "0x200030C")] [Serializable] public class NobetaMaterialController { // Token: 0x06001ED7 RID: 7895 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001ED7")] [Address(RVA = "0xECE0F0", Offset = "0xECCEF0", VA = "0x180ECE0F0")] public void Init(PlayerEffectPlay effectPlay, Action handler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001ED8 RID: 7896 RVA: 0x0004A6A0 File Offset: 0x000488A0 [Token(Token = "0x6001ED8")] [Address(RVA = "0xECE280", Offset = "0xECD080", VA = "0x180ECE280")] public void ResetMaterials() { Action action = this.matPropBlockHandler; if (action != 0) { int num = 0; action(num); return; } } // Token: 0x06001ED9 RID: 7897 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001ED9")] [Address(RVA = "0xECE6C0", Offset = "0xECD4C0", VA = "0x180ECE6C0")] public void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EDA RID: 7898 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EDA")] [Address(RVA = "0xECE610", Offset = "0xECD410", VA = "0x180ECE610")] private void UpdateMagicColor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EDB RID: 7899 RVA: 0x0004A6C4 File Offset: 0x000488C4 [Token(Token = "0x6001EDB")] [Address(RVA = "0x38DB80", Offset = "0x38C980", VA = "0x18038DB80")] public void SetGlow(float fGlow) { this.g_fGlowSet = fGlow; } // Token: 0x06001EDC RID: 7900 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EDC")] [Address(RVA = "0xECE360", Offset = "0xECD160", VA = "0x180ECE360")] public void SetExposure(float fExposure) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EDD RID: 7901 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EDD")] [Address(RVA = "0xECE490", Offset = "0xECD290", VA = "0x180ECE490")] public void SetItemSuccess(Color col) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EDE RID: 7902 RVA: 0x0004A6D8 File Offset: 0x000488D8 [Token(Token = "0x6001EDE")] [Address(RVA = "0xECE4D0", Offset = "0xECD2D0", VA = "0x180ECE4D0")] public void SetReceiveSoul() { this.g_fSoulGlow = 1f; this.g_fColExposure = 1f; } // Token: 0x06001EDF RID: 7903 RVA: 0x0004A6FC File Offset: 0x000488FC [Token(Token = "0x6001EDF")] [Address(RVA = "0xECE600", Offset = "0xECD400", VA = "0x180ECE600")] private void SetShadow(float fShadowPow) { int num = this.shadowPowProperty; this.SetFloat(num, fShadowPow); } // Token: 0x06001EE0 RID: 7904 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EE0")] [Address(RVA = "0xECE400", Offset = "0xECD200", VA = "0x180ECE400")] private void SetGlowColor(Color glowColor) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EE1 RID: 7905 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EE1")] [Address(RVA = "0xECE4F0", Offset = "0xECD2F0", VA = "0x180ECE4F0")] public void SetShadowSwitch(float fSwitch) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EE2 RID: 7906 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EE2")] [Address(RVA = "0xECE4B0", Offset = "0xECD2B0", VA = "0x180ECE4B0")] public void SetPlayerRim(Color rimColor) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EE3 RID: 7907 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EE3")] [Address(RVA = "0xECE2D0", Offset = "0xECD0D0", VA = "0x180ECE2D0")] private void SetColor(int propertyId, Color value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EE4 RID: 7908 RVA: 0x0004A718 File Offset: 0x00048918 [Token(Token = "0x6001EE4")] [Address(RVA = "0xECE380", Offset = "0xECD180", VA = "0x180ECE380")] private void SetFloat(int propertyId, float value) { this.matBlock.SetFloatImpl(propertyId, value); Action action = this.matPropBlockHandler; if (action != 0) { MaterialPropertyBlock materialPropertyBlock = this.matBlock; action(materialPropertyBlock); } } // Token: 0x06001EE5 RID: 7909 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EE5")] [Address(RVA = "0xECEAA0", Offset = "0xECD8A0", VA = "0x180ECEAA0")] public NobetaMaterialController() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040028C2 RID: 10434 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40028C2")] [SerializeField] private Material[] materials; // Token: 0x040028C3 RID: 10435 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40028C3")] private PlayerEffectPlay effectPlayer; // Token: 0x040028C4 RID: 10436 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40028C4")] private MaterialPropertyBlock matBlock; // Token: 0x040028C5 RID: 10437 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40028C5")] private readonly int colorProperty; // Token: 0x040028C6 RID: 10438 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40028C6")] private readonly int shaderTextureProperty; // Token: 0x040028C7 RID: 10439 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40028C7")] private readonly int rimColorProperty; // Token: 0x040028C8 RID: 10440 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40028C8")] private readonly int glowColorProperty; // Token: 0x040028C9 RID: 10441 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40028C9")] private readonly int shadowPowProperty; // Token: 0x040028CA RID: 10442 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40028CA")] [SerializeField] private float g_fColExposure; // Token: 0x040028CB RID: 10443 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40028CB")] [SerializeField] private float g_fGlow; // Token: 0x040028CC RID: 10444 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40028CC")] [SerializeField] private float g_fGlowSet; // Token: 0x040028CD RID: 10445 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40028CD")] [SerializeField] private Color g_GlowColor; // Token: 0x040028CE RID: 10446 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40028CE")] [SerializeField] private float g_fItemGlow; // Token: 0x040028CF RID: 10447 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40028CF")] [SerializeField] private Color g_ItemColor; // Token: 0x040028D0 RID: 10448 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40028D0")] [SerializeField] private Color g_ShadowDarkRim; // Token: 0x040028D1 RID: 10449 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x40028D1")] [SerializeField] private Color g_ShadowBrightRim; // Token: 0x040028D2 RID: 10450 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x40028D2")] [SerializeField] private Color g_SetPlayerRim; // Token: 0x040028D3 RID: 10451 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x40028D3")] [SerializeField] private float g_fRimChangTime; // Token: 0x040028D4 RID: 10452 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40028D4")] [SerializeField] private float g_fSoulGlow; // Token: 0x040028D5 RID: 10453 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40028D5")] private Action matPropBlockHandler; }