using System; using Cpp2IlInjected; // Token: 0x020002F8 RID: 760 [Token(Token = "0x20002F8")] public enum NobetaState { // Token: 0x04002637 RID: 9783 [Token(Token = "0x4002637")] Normal, // Token: 0x04002638 RID: 9784 [Token(Token = "0x4002638")] Air, // Token: 0x04002639 RID: 9785 [Token(Token = "0x4002639")] Braking, // Token: 0x0400263A RID: 9786 [Token(Token = "0x400263A")] Dodge, // Token: 0x0400263B RID: 9787 [Token(Token = "0x400263B")] AirDodge, // Token: 0x0400263C RID: 9788 [Token(Token = "0x400263C")] Jump, // Token: 0x0400263D RID: 9789 [Token(Token = "0x400263D")] Land, // Token: 0x0400263E RID: 9790 [Token(Token = "0x400263E")] HighlyLand, // Token: 0x0400263F RID: 9791 [Token(Token = "0x400263F")] Attack, // Token: 0x04002640 RID: 9792 [Token(Token = "0x4002640")] AirAttack, // Token: 0x04002641 RID: 9793 [Token(Token = "0x4002641")] DashAttack, // Token: 0x04002642 RID: 9794 [Token(Token = "0x4002642")] Aim, // Token: 0x04002643 RID: 9795 [Token(Token = "0x4002643")] AirAim, // Token: 0x04002644 RID: 9796 [Token(Token = "0x4002644")] Damaged, // Token: 0x04002645 RID: 9797 [Token(Token = "0x4002645")] DamagedFly, // Token: 0x04002646 RID: 9798 [Token(Token = "0x4002646")] AirDamaged, // Token: 0x04002647 RID: 9799 [Token(Token = "0x4002647")] AirDamagedFly, // Token: 0x04002648 RID: 9800 [Token(Token = "0x4002648")] StandUp, // Token: 0x04002649 RID: 9801 [Token(Token = "0x4002649")] DamagedLand, // Token: 0x0400264A RID: 9802 [Token(Token = "0x400264A")] ChargeShot, // Token: 0x0400264B RID: 9803 [Token(Token = "0x400264B")] AirChargeShot, // Token: 0x0400264C RID: 9804 [Token(Token = "0x400264C")] PickUp, // Token: 0x0400264D RID: 9805 [Token(Token = "0x400264D")] UseItemStart, // Token: 0x0400264E RID: 9806 [Token(Token = "0x400264E")] UseItemLoop, // Token: 0x0400264F RID: 9807 [Token(Token = "0x400264F")] DiscardItem, // Token: 0x04002650 RID: 9808 [Token(Token = "0x4002650")] Slip, // Token: 0x04002651 RID: 9809 [Token(Token = "0x4002651")] AirSlip, // Token: 0x04002652 RID: 9810 [Token(Token = "0x4002652")] Absorb, // Token: 0x04002653 RID: 9811 [Token(Token = "0x4002653")] Dead, // Token: 0x04002654 RID: 9812 [Token(Token = "0x4002654")] DeadEnd, // Token: 0x04002655 RID: 9813 [Token(Token = "0x4002655")] Resurrection, // Token: 0x04002656 RID: 9814 [Token(Token = "0x4002656")] Wake, // Token: 0x04002657 RID: 9815 [Token(Token = "0x4002657")] Save, // Token: 0x04002658 RID: 9816 [Token(Token = "0x4002658")] LightUp, // Token: 0x04002659 RID: 9817 [Token(Token = "0x4002659")] SwitchOn, // Token: 0x0400265A RID: 9818 [Token(Token = "0x400265A")] PrayerStart, // Token: 0x0400265B RID: 9819 [Token(Token = "0x400265B")] PrayerAttack, // Token: 0x0400265C RID: 9820 [Token(Token = "0x400265C")] PrayerEnd, // Token: 0x0400265D RID: 9821 [Token(Token = "0x400265D")] SavePointUI, // Token: 0x0400265E RID: 9822 [Token(Token = "0x400265E")] TeleportStart, // Token: 0x0400265F RID: 9823 [Token(Token = "0x400265F")] TeleportEnd, // Token: 0x04002660 RID: 9824 [Token(Token = "0x4002660")] FallDead, // Token: 0x04002661 RID: 9825 [Token(Token = "0x4002661")] Level04LightBall, // Token: 0x04002662 RID: 9826 [Token(Token = "0x4002662")] LightningDodge, // Token: 0x04002663 RID: 9827 [Token(Token = "0x4002663")] ChangeSkin, // Token: 0x04002664 RID: 9828 [Token(Token = "0x4002664")] AreaTeleportStart, // Token: 0x04002665 RID: 9829 [Token(Token = "0x4002665")] AreaTeleportEnd }