using System; using Cpp2IlInjected; using UnityEngine; namespace Obi.CrossPlatformInput { // Token: 0x020004F8 RID: 1272 [Token(Token = "0x20004F8")] public class InputAxisScrollbar : MonoBehaviour { // Token: 0x06002C88 RID: 11400 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002C88")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002C89 RID: 11401 RVA: 0x000605C4 File Offset: 0x0005E7C4 [Token(Token = "0x6002C89")] [Address(RVA = "0x10D3150", Offset = "0x10D1F50", VA = "0x1810D3150")] public void HandleInput(float value) { CrossPlatformInputManager.SetAxis(this.axis, value); } // Token: 0x06002C8A RID: 11402 RVA: 0x000605E0 File Offset: 0x0005E7E0 [Token(Token = "0x6002C8A")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public InputAxisScrollbar() { } // Token: 0x040034C8 RID: 13512 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40034C8")] public string axis; } }