using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x0200049D RID: 1181 [Token(Token = "0x200049D")] public class ObiBoxShapeTracker : ObiShapeTracker { // Token: 0x06002A03 RID: 10755 RVA: 0x0005BAFC File Offset: 0x00059CFC [Token(Token = "0x6002A03")] [Address(RVA = "0x10007B0", Offset = "0xFFF5B0", VA = "0x1810007B0")] public ObiBoxShapeTracker(BoxCollider collider) { this.collider = collider; this.adaptor.is2D = false; IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Box); this.oniShape = intPtr; } // Token: 0x06002A04 RID: 10756 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A04")] [Address(RVA = "0x10005C0", Offset = "0xFFF3C0", VA = "0x1810005C0", Slot = "5")] public override void UpdateIfNeeded() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003308 RID: 13064 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003308")] private Vector3 size; // Token: 0x04003309 RID: 13065 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4003309")] private Vector3 center; } }