using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004D3 RID: 1235 [Token(Token = "0x20004D3")] public class ObiEmitterMaterialFluid : ObiEmitterMaterial { // Token: 0x06002B7A RID: 11130 RVA: 0x0005DE78 File Offset: 0x0005C078 [Token(Token = "0x6002B7A")] [Address(RVA = "0x100F040", Offset = "0x100DE40", VA = "0x18100F040")] public void OnValidate() { float resolution = this.resolution; float num = Mathf.Max(0.001f, resolution); float restDensity = this.restDensity; this.resolution = num; float num2 = Mathf.Max(0.001f, restDensity); float num3 = this.smoothing; this.restDensity = num2; float num4 = Mathf.Max(1f, num3); float num5 = this.viscosity; this.smoothing = num4; float num6 = Mathf.Max((float)0, num5); float num7 = this.atmosphericDrag; this.viscosity = num6; float num8 = Mathf.Max((float)0, num7); this.atmosphericDrag = num8; } // Token: 0x06002B7B RID: 11131 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B7B")] [Address(RVA = "0x100EFA0", Offset = "0x100DDA0", VA = "0x18100EFA0", Slot = "4")] public override Oni.FluidMaterial GetEquivalentOniMaterial(Oni.SolverParameters.Mode mode) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B7C RID: 11132 RVA: 0x0005DF0C File Offset: 0x0005C10C [Token(Token = "0x6002B7C")] [Address(RVA = "0x100F0D0", Offset = "0x100DED0", VA = "0x18100F0D0")] public ObiEmitterMaterialFluid() { this.resolution = 1f; this.restDensity = 1000f; base..ctor(); } // Token: 0x040033F0 RID: 13296 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40033F0")] public float smoothing = 1.5f; // Token: 0x040033F1 RID: 13297 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40033F1")] public float viscosity = 0.05f; // Token: 0x040033F2 RID: 13298 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40033F2")] public float surfaceTension = 0.1f; // Token: 0x040033F3 RID: 13299 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40033F3")] public float buoyancy = -1f; // Token: 0x040033F4 RID: 13300 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40033F4")] public float atmosphericDrag; // Token: 0x040033F5 RID: 13301 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40033F5")] public float atmosphericPressure; // Token: 0x040033F6 RID: 13302 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40033F6")] public float vorticity; } }