using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004D4 RID: 1236 [Token(Token = "0x20004D4")] public class ObiEmitterMaterialGranular : ObiEmitterMaterial { // Token: 0x06002B7D RID: 11133 RVA: 0x0005DF64 File Offset: 0x0005C164 [Token(Token = "0x6002B7D")] [Address(RVA = "0x100F1B0", Offset = "0x100DFB0", VA = "0x18100F1B0")] public void OnValidate() { float resolution = this.resolution; float num = Mathf.Max(0.001f, resolution); float restDensity = this.restDensity; this.resolution = num; float num2 = Mathf.Max(0.001f, restDensity); float num3 = this.randomness; this.restDensity = num2; float num4 = Mathf.Max((float)0, num3); this.randomness = num4; } // Token: 0x06002B7E RID: 11134 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B7E")] [Address(RVA = "0x100F110", Offset = "0x100DF10", VA = "0x18100F110", Slot = "4")] public override Oni.FluidMaterial GetEquivalentOniMaterial(Oni.SolverParameters.Mode mode) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B7F RID: 11135 RVA: 0x0005DFC0 File Offset: 0x0005C1C0 [Token(Token = "0x6002B7F")] [Address(RVA = "0x100F210", Offset = "0x100E010", VA = "0x18100F210")] public ObiEmitterMaterialGranular() { this.resolution = 1f; this.restDensity = 1000f; base..ctor(); } // Token: 0x040033F7 RID: 13303 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40033F7")] public float randomness; } }